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Wills and Wonders | Locked | |
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Apr 10 2015 Anchor | ||
Wills and Wonders is a turn based strategy game in a fantasy setting. Wills and Wonders brings you on an adventure through Earth's mythology as you embark on quests to capture creatures, find skills, and recruit new leaders. Become a Nordic ruler by forming powerful groups of leaders and creatures to take land from your neighbors. Experience Ragnarök first hand by fighting the gods in glorious combat. As you play the game you will be presented with many choices, be it for story or for character development.
In the works for over 3 years with a hand crafted engine specifically for Wills and Wonders. You will enjoy intuitive control, powerful mechanics, and immense strategy. What makes Wills and Wonders special is that it is heavily focused on gameplay and playability. The game can be played with one hand behind your back while being extremely thought provoking and individualized. Could take 100s of hours to try everything with much more to come. Visit us: ON THE WALL ENTERTAINMENT Twitter.com New animation for the Quake ability. The Quake ability allows a character to leap into an empty space damaging and knocking back all characters within a distance of 2 spaces around the target location. The dead are rising but you can capture them. Then upgrade them. On the left is the Revenant and on the right is the new art for the Ghoul. A look at the different forms of wolves under the moon in Wills and Wonders, now known as Dramatic Dog. The 5 Kingdoms battle over control of Midgard whilst the Dwarves construct great weapons for the Gods to wield in the final battle of the heavens. Which Kingdom will you lead? The Minotaur. This raging beast has a slight advantage over melee units with a basic attack range of 2 spaces and the Charge ability propelling it forward, damaging and knocking back up to three units with a 25% chance to stun. The Minotaur also has the rage trait, increasing it's size and attack when damaged; an intimidating opponent. Another map finished, the territory of Magyarok. This territory lays in the center of Midgard and holds much importance to the world. The art for the Draugr is in and it is scary. The Draugr is one of the upgrades from the Revenant and gains quite a bit of perks. First off it gains another movement point. Secondly it has the Phantom trait letting it ignore terrain penalties and walk through enemies. Thirdly it gains the Fierce trait giving it a 25% chance to score a critical attack. It also has Rage increasing it's size and attack as it's health is reduced. Been a productive week, after all the excitement of the contests. I'm glad to get back to adding new features to Wills and Wonders. Really starting to fill out the different classes. Added 6 new skills and a new mechanic for Auras and Channeling skills, which will add some new tactics. In the process of adding the first God battle. Succeed in completing the quest Jester's Court to unlock Loki. The trickster tries to keep you in the dark during this multi stage battle. Between the darkness and stealth units you may find your fate. We have another map in the game and it is hot. Working on overhauling the GUI to make is easier to use, less intrusive, and just make it more appealing. The Fury, one of the creatures a Pixie can morph into. This venomous shrew will poke on your last nerve as she terrorizes the battlefield. Some quests in Wills and Wonders are pick your own adventure stories. Every story has different choices, every choice has different outcomes. Edited by: Adehm |
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