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What I code games in | Locked | |
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Sep 17 2014 Anchor | ||
I code my games in Ruby, which is a pretty easy, object-oriented language. The reason why I chose Ruby was because It made it easy to make prototypes and get patches out easy in a jiff. So really, the better question you should be asking, What engine do i use?. I program my games from scratch, and It's easy to test the game straight from the interpreter, since Ruby is interpreted too, instead of compiled. Here is a snippet of code from a game I am working on:
And the code above is pretty high-level compared to C++ whose hello world program is as complex as this
Pretty low level huh? So try ruby, it has cleaner syntax than this, PLUS, it has automatic memory management! Edited by: FirstSecondThird |
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Oct 19 2014 Anchor | ||
For real time applications C++ is preferred since you have much more flexibility and power. Ruby has it's own limitations, I don't think you should relay on Ruby. The auto memory management stuff- It's not always plays a part of performance boost and I know what i'm talking about. Edited by: iDeveloper |
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Oct 24 2014 Anchor | ||
Umm.. Just saying that c++ hello world isn't very complex at all (and the version you wrote wouldn't even work), and c++ is the most used/preferred language for games.. Nothing against Ruby. I like Ruby. But doesn't really make sense to make games in Ruby. And doesn't really make sense to put down c++ and say Ruby is better for making games.. Just sayin (and automatic memory management isn't always a good thing. Especially in games.) -- Youtube.com
^^ Computer Programming/Game Development Tutorials ^^ |
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