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Project BC . A Survival Game Project is Recruiting! [Profit Share] (Forums : Recruiting & Resumes : Project BC . A Survival Game Project is Recruiting! [Profit Share]) Locked
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Priabudiman
Priabudiman Game Artist
Feb 21 2015 Anchor

Hello guys! fellow developers and artists! we are currently building a Main team that can give 2 - 3 times a week of their valuable times to collaborate, sharing, develop, and work on our first Project and bring everything up to speed.

A little bit about the project.
BC (Working Title) is a Single Player Survival Game targeted for Desktop and Mobile Platform developed
using Unity 3D Engine. The presentation of the game will be visually minimalized by using Low Polygon
Models and Environments. The presentation colors and ambiance used will be bright and cartoony, to
make it easier for us to reach out target End-User.

The setting will be in a land way before civilization (the content will be far from real life timeline
accuracy), where people still have to work hard and do anything in any means necessary in order to
survive and stay alive. Although it’s not always dark and gritty, the land is harsh, it’s a dog eat dog era,
the thundering roar and the danger of being stepped on by a T-Rex or mangled by a wild giant
prehistoric boar. You have to salvage foods, scavenge an egg nest, chop woods, build a shelter, fire, and
many more! Just for one goal: Survive!

Some Concept Screenies

For now, the game will be playable to single player only, and the first game will be tailored to get the
players familiar with our UI and Gameplay.

The Platform
BC (working title) will be packed and published for Windows, OSX, and later iOS & Android

The Distribution
BC (working title) will be distributed in chapters. Where every chapters will represent a totally different
situation and game settings than the other chapters.

There will be, for examples, prehistoric ages, ice ages, desert ages, dark ages, and many other ages. And
all of these different chapters will be available in the future as a standalone package or a DLC / Updates.

The Funding & Publishing Method
We will start a Kickstarter Project after we can produce a working title or an early alpha to help us get
funded in our development expenses, licenses, etc. Then later on we are going to try publish manually to many popular Online Game Publisher services.

The End-User Target
Planned to be playable by all ages from Child to Adult

Partnership / Sharing Opportunity
Do you think that you can help us develop this game with our team? Our newly created team are in
need of a talented and dedicated :

  • Unity Programmer (Already Occupied)
  • Game / Level / Story Designer (Already Occupied)
  • 3D modeler (Vacant)
  • 3D Rigger / Animator (Vacant)
  • Team Manager / Community Manager (Vacant)
  • Sound Designer / Engineer (Already Occupied)

or any other specialty! you're always welcome if you think you're up to it. Doesn't need to be seasoned professionals, anyone within any levels are welcome to try.

Note :
This will be an unpaid project, at least until we can create some revenues from purchases, and then the
profits will be shared evenly between all team members.

If you’re interested, please send us your portfolio and/or application to studiofourway@gmail.com

Thanks for your attention, and we bid you a great day!

Regards,
The Fourways

Feb 28 2015 Anchor

Hey man I think I can help out, I am a Zbrush modeler and I can make anything from characters to creatures to assets. I can send you a bunch of pics of things I've made through the email given if that's what you mean by portfolio! :)

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