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Programmer wanted for Dark RPG (Forums : Recruiting & Resumes : Programmer wanted for Dark RPG ) Locked
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Sep 30 2016 Anchor

Hey there fellow roamer,

My name's Andrei, an aspiring artist/designer from Transylvania,

and i'm starting an independent team/company called Beyond Entertainment,

with the first game, an RPG title, the first chapter of a saga, that will be part of a
universe of mystery and adventure, with dark themes, and inspired by old school gems
like Gothic, Arx Fatalis, Diablo etc.

Looking for an programmer, an Unreal Programmer.

The basic factor behind my motivation for this bold plan , is that, after playing for
many years and experiencing the industry as a consumer, I've have come to the belief
that there can be better games out there, in almost every way, and while there are great
companies out there that create epic games, i'm determined to try and see if this belief
is true and if this vision i have is right.

I've been working on this game for a while, so far there is:

-3 out of 4 areas done (~75% of level design)

-All the humanoid characters, their clothes and some weapons modeled , textured and rigged.

-A pack of 1500 human animations compatible with all the humanoid characters.

-One of the creatures finished, rigged, with animations.

-All the UI is fully designed, 50% of the graphics are finished, 50% are placeholders that can still be implemented.

-Destructibles, Physics, Water Packs (Unreal Marketplace)

-Extensive 120 page GDD.

For the skeptics: Yes these are all true. You will see all the screenshots you need if you're interested in the project.
No they are not in the engine yet. Soon I will start working on that also.

I have over 3 years of experience in Maya and 7 years in Photoshop.

The mechanics of the game are similar to Gothic/Skyrim. 3D first/third person rpg. The size will be a little bigger than a Skyrim dungeon or 2.

The mechanics of the game are similar to Gothic/Skyrim. 3D first/third person rpg.

Core ideas include:

-Advanced interesting puzzles. Exploration and thinking will be rewarded plenty. (in
response to skyrim's 3year old , repetitive puzzles, jesus christ!)
-Complex strong story involved around characters and grand epic events.
-An advanced, hybrid combat system that takes elements from rpg’s, as well as more
complex concepts from adventure and fighting games, trying to create a new, perfected
system that is fun, addictive, and unique. (think of mount&blade meets prince of persia)
-Atmosphere is also a key element, and it’s attempted at through all the different
channels simultaneously, such as, the level design, the sound, the graphical user
interface, even the world arrangement of the loot.
-It’s a game that takes itself maybe a little too seriously, and it’s aimed at the more
mature, rich depth and atmosphere seeking players that like a challenge and are not
easily impressed with dumbed down, empty commercial titles, that so often disappoint,
even more so when it’s a beloved franchise.
-As a philosophy, i really believe in making really good quality games, not just
commercially, but to give the players an experience like never before, just like i
received as well. It's hard to explain but there are places, themes, and worlds that
come to my mind when i play some of my favourite games, and i need to bring those to
life.

How is the game going to stand out?

-Secrets. A ton of secret areas, hidden rooms, riddles and mysteries. Since most new games i've played just don't focus on this enough, I decided to give this thing justice.

-Style. A dark, gothic, fantasy style, that is the exact opposite of the wowish, toonish goofy style that most casuals and peasants , and the majority of the population seems to love these days. I will fight to no ends to give that justice.

-Complexity. Every piece of the level is carefully handcrafted, designed to fit with the rest of the layout , every item is designed to fit as a piece of the puzzle, and to add to the game-play in a unique way, everything is deeper than meets the eye. Every system has a lot of parameters to play with, thus all of these create the beginning of a rich grand world waiting to be explored.

-The combat system.

This is what I stand for. I'm looking for a programmer that actually shares these ideals and start making history.

This sounds like a dream come true, but I know that to actually achieve all this, there has to be a gut-wrenching amount of hard work behind it. No, really. An upsetting amount of it. A crazy amount of hard work. But it's worth it. Anything of great value requires sacrifice.

At this point, I am looking for a talented (Unreal) programmer that shares my vision, to join
forces and become part of this thing and work passionately towards completing this first
title, kickstarting it and then gather more people to create and expand the universe
with more titles.

I've already started working on it, and done ~75% of the assets (yes it's true), and have an extensive
Game Design Document that includes every detail and how the systems work, and will
continue to spend all of free time developing it, and promoting it.

Here you can see an ingame location, and some UI early concept, like inventory system,
they will later be replaced with refined sprites . Getting an idea of the style:

cw

User Posted Image

Another important thing would be the talent(skill) system, featuring a 3D sphere where
skills are like stars in space, and you move around within them, this is a 2D
representation of what it should look like:

talentdimensionsmall

One of the characters:

mehedinnnew4

Item rarities:

raritiesfinally

Of course this first game won't be the size of skyrim, the idea is to bring a certain

vision to life in a demo/ish 2-6 hour first chapter, a few quests, a beginning to a story
that will continue in next installments after testing this vision to the public and if
it's successful.

I am also doing a comic book chapter which serves as a prequel to the game's story,

and we can use it in promoting and on kickstarter as a reward.

Ideally should have Unreal experience.

At first, we're gonna focus on only doing the stuff needed for the Kickstarter, and sell the idea to the public.

Recently I've acquired an extensive pack of character animations

for the already rigged characters,which will save an enormous amount of time.

So if you feel my vision and want to know more, and think you can bring this project to
life, then contact me for more information at:

Skype: andyblahblah1
Email: andy.austin.johanse@gmail.com

or PM

I am also looking for a sound designer. Will look more into that after finding a programmer.

Also if you're just generally interested in the project I'm also open to that, to
connect and for future collaboration with other artists or any field of game design. As
i said, in the future i want to expand the team and gather talented individuals and
become a great team to make RPG's :).

This is just the beginning.

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