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New Medieval RPG Concept (PS3 (Forums : Ideas & Concepts : New Medieval RPG Concept (PS3) Locked
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Aug 27 2014 Anchor

Hi guys,

I'm looking to create a new Medieval RPG for the PS3. I'll be using GTA V as my donor game.

Through as series of Mods I hope to create a fresh reboot to games such as Runescape, W.o.W and Elder Scrolls. This concept, development and hopefully release will be completely voluntary until launch in which all who helped develop the concept will receive equal share of any proceeds. A great opportunity for someone to hone their skills, game experience and add a great game to their resume.

I will be posting a list of roles I'm looking to fill in the appropriate section within the forum.

So here it is,

The Land of Arcacia

Take a trip into the past as you travel through the mystical Land of Arcacia. Honing your skills and working your way to being the best of the best. Players can customise their character, make weaponry and armour not to mention making potions, and crafting some great additions to aid your quest. Did I tell you, get rich in game too. Slay dragons, banish demons and join your friends as you're called to battle.

I hope you like the initial synopsis. Please comment below and I will respond.

Aug 28 2014 Anchor

Your idea sounds exactly like any other of the 1000 Medieval MMORPGs that exist. There are tons of these games and they are all pretty much identical and we surely don't need another one in the collection. An idea should be innovative and unique and not just a copy from another game. There is no way with a small Indie Team you will manage to compete big MMORPG titles like WOW, Diablo, Elder Scrolls e.t.c. and also the possibility of your game becoming just a bit popular is again small due to the fact that this type of MMORPG has been overused. I am not trying to discourage you, just giving you some friendly advice. If you are planning to design a game idea, make sure what you are doing is different from other projects so it can attract people to actually play and have fun.

--

Solving mysteries, unveiling secrets of the past and smacking criminals in Video Nasty!
Video Nasty

Aug 28 2014 Anchor

Hi Mister George. I've got many ideas that will make the idea different than all the other competitors but thanks for the advice.

Aug 28 2014 Anchor

Then you should really consider sharing them! This small synopsis doesn't really give a lot of information about new ideas, it is mostly a small description of an MMORPG. It would be great if you could share a few of your ideas in our community. Best of luck! :]

--

Solving mysteries, unveiling secrets of the past and smacking criminals in Video Nasty!
Video Nasty

Aug 29 2014 Anchor

That's alright. No problem but my main concern is competitors stealing my ideas but what the hell.

Differences:

- Players can be called to war with NPC's
- Historically accurate
- Not a fantasy RPG despite my initial synopsis
- Covertly educates
- Platform game
- Quests that remove grinding
- Action point system

These are but a few of my initial ideas. Think of the game will be like after a Indie team helps design it?

Aug 29 2014 Anchor

samwo1988 wrote: That's alright. No problem but my main concern is competitors stealing my ideas but what the hell.


Competitors?

Do you honestly believe that there are people out there who are waiting for ideas for a video game to pop up on the internet, or this site, for them to "steal"?

First of all, everyone has their own ideas that they wish to work on. Even if you posted a fully fledged GDD, the chances of someone "stealing" it would be minimal. Simply because there's no sense in doing so. You yourself know what you want, they just get it on paper.

Second, by the minimal chance that someone would "steal" your idea, you're still free to work on it. The other person will most likely put their own stuff in regardless so your two projects won't look the same in the end.

Third, with the minimal chance of getting your idea stolen. What makes you think the stealing person would have it any easier getting a team together than you would? Do you think there are entire teams out there with nothing better to do than to wait for a game idea to present itself for them to steal? Seeing as there are plenty of "Looking for team to make this game for me" threads on here, but no team ever presents itself, I really doubt that there are thief teams. Unless of course they get a rush out of stealing other people's ideas.

Fourth, wouldn't you think anyone who would be interested in your project would ask you to work on it along side you? Rather than steal it?

samwo1988 wrote: Differences:

- Players can be called to war with NPC's
- Historically accurate
- Not a fantasy RPG despite my initial synopsis
- Covertly educates
- Platform game
- Quests that remove grinding
- Action point system

These are but a few of my initial ideas. Think of the game will be like after a Indie team helps design it?


1: So it'd be like being drafted? Similair to how Mount & Bland works?
2: In what way? Are you doing historical battles? Are we even in europe?
3: Okay, so it'll be a historically accurate RPG set in the medieval ages?
4: Educate history? Educate what?
5: What does this mean? Mario platforming in a historically accurate RPG? Are we jumping roof tops ala AC?
6: Quests removing grinding isn't exactly very descriptive of how the quests will work.
7: Action point system working how? Just saying action points doesn't mean that we automatically know how it'll work as there are plenty of different systems that use "Action Points".

So, all in all, it's difficult thinking how the game will be after an Indie team helps design it because there's little to go on. What you actually gave just makes me think of Mount & Blade.

Aug 29 2014 Anchor

Hi Nasqar,

I understand completely what you're saying however there are certain individuals/companies out there who troll the Internet looking for ideas that are profitable. Sad as it is, I know several individuals in the industry who's job it is to do it. Having said that this idea is obviously still in early stages.

Regarding your points. Here's a bit more details.

1. Yes. Players will be drafted by the NPC ruler of Arcacia. The ruler of the land changes throughout the game. Drafting will a random event and as the player grows in strength and ability, their role in the battle will change. You can be drafted as part of a random event or as part of a quest later on in game.
2 & 3. The game will be historically accurate in terms of natural resources available at the time, the processes of making weaponry, armour and other items available at that time. Plus what the landscape would have looked like in Britain and Europe.
4. Throughout the game there will be several references that will refer to historical events, weaponry, resources, armour, etc.
5. Tomb Raider, platform.
6. Each quest will tie into one another, there will be no need for training as when one quest ends you will have met the requirements for another quest.
7. An action point system created to stop botting. Each skill has a initial amount of action points, as the player levels up the amount of action points increase. Doing certain tasks. For example, a player mines for iron ore. They receive the ore and use 4 action points in the act.

Sep 2 2014 Anchor

I love reading this forum section, its better than the funny papers. There is always some 12 year old that wants to re-create wow or some OTHER massssssive game. I stopped giving advice to these people years ago, ultimately they will never listen or realise the sheer magnitude of the work involved with such a task, this leads me to thinking that they "CLEARLY" have never tried creating a game before, anyone that has tried it, would definitely not post such childish nonsense. My first game, I made the mistake (as we all do) of designing something that was far too large in scope, and believe me when i say my first game was about 1% of the work it would take to create your WOW clone, sorry.. your non wow clone, set in a fantasy land that is factually and historically accurate. If you detect sarcasm, dont worry, its meant to be there. I spent the next 3 months coding my way through a NIGHTMARE of thousands.. "LITERALLY" thousands of smaller tasks that didnt even come to MIND while doing my original brief, and like i said, my game is a FRACTION of the work involved with in a game that YOUR describing. I couldn't even convince my MOTHER to get on board with me on a game of YOUR SCOPE, let alone convincing the ARMY of people you would need to somehow persuade to give up their FREE time. Frankly, ill be surprised if you can get anyone to stop laughing long enough to hear what your next phase is. Here is 2 pence of FREE advice, and it comes from pretty much EVERY!!! successful indie games coder.. START SMALL!!!!

Sep 10 2014 Anchor

Well, I'll do it single - handed!

Sep 28 2014 Anchor

(Deleted)

Edited by: Toolkitz

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