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How to create a destructible soft body mesh? (Forums : 2D Graphics : How to create a destructible soft body mesh?) Locked
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May 17 2015 Anchor

I'm working on a 2d game where I need a soft body mesh that acts somewhat like jelly. It needs to wiggle around and be stretchy like the floor in "The Floor is Jelly." Now here's the tricky part, they need to be "sliced" open, have holes cut out of it. Basically, the anchors of the mesh need to form around the edges of the "cut" like making an incision. I've tried Sprite Slicer script from Unity's asset store, but it doesn't have quite the effect I need. The destruction needs to be more like that of the terrain from the game "Worms, Armageddon." My scripting skills are getting there, I was just hoping someone might be able to point me in the right direction.

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