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How can i make a Quake 2 mod? | Locked | |
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Jul 20 2015 Anchor | ||
like the title says, im interesed to make a quake 2 (idtech2) mod and i don't have an idea how to start or even what i need... (i dont have idea if this thread should be here anyway), can anybody give me a tip where do i start from? -thanks |
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Jul 20 2015 Anchor | ||
The game is written in C, so if you want to modify the SDK you'd need a C compiler/IDE. I currently use Windows Community Edition but I haven't compiled Quake 2 code on that to see if it runs ok. You want a map editor to create new maps. There's several (Radiant being the most popular). Most include the tools to compile the map too. Textures are TGA/WAL format. Wally converts your images to WAL format. Sky's are TGA's. Model's can be exported in Blender and you can use Q2Modeler to convert them to use in game. I use Blender 2.49b, the md2 exporter & I use Q2Modeler to attach my model's skin. Skins are just PCX files. I use Gimp to edit those. That might be it. A couple good places for Q2 modding help: Quake 2 Cafe & Tastyspleen. |
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