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Game Composers : Your Rates | Locked | |
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Jun 29 2015 Anchor | |
Hi guys, How do you do it? Paid per songs? Please give me all the informations you can, I want to learn all about it Thanks *Didn't know if this was the right forum because I'm only looking for composer's rates* |
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Jun 29 2015 Anchor | ||
I generally charge per project, and I now (after dealing with flakey people) request a deposit before I start on larger or more elaborate projects- or anything that requires me booking live string players. |
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Jul 2 2015 Anchor | ||
Pricing methods will vary between composers and their abilities, but for me there are a number of considerations to be made. NOTE: The following is personal opinion, coming from the perspective of a composer who prefers to play an active role in the development of the project, not just another 'artist' with some tracks for sale online. - Firstly, I use the following philosophy as a guide: Charge as much as it takes for you to be happy with the gig. - 'Cost per minute of music' can work well for some, but it starts to get murky if you write for varying genres and purposes. For example, I do not value one minute of orchestral fantasy adventure music the same way I value 1 minute of a dark, 'droney' bed. - Opportunities and Exposure. This is not a highly influencing aspect, but of course, we do take this into account. - You also need to look at the prospect of future income, whether from Soundtrack sales or working on future DLC/expansions. In film and TV, the composer receives royalty payments for every time their music is broadcast. In video games, there is no such royalty, so your upfront fee will likely be the only payment you get. - Lastly (for now), the budget. Some folk hate to admit it, but the project budget does play a role in determining our fee. Anybody would be mad to charge $500 to a developer who can afford to pay you $10,000. This is why pricing can be so confusing for so many. How can you justify charging two totally different prices for the same amount of work? Well, that's just the way it works I guess. Even hollywood composers will work on a small Indie production if it interests them. I understand that this is not the answer that a lot of independent devs want to hear. Which is why a lot of new composers will opt for a standard per-minute cost, which is totally fine. But hopefully I have given a few people a better understanding of why so many composers seem tight-lipped about pricing. In the end, it all comes down to negotiation. Most musicians/composers will know of nothing BUT negotiation. We've all been at the bottom, and know what it's like. So please, do not hesitate to approach a composer just because you think they might cost too much. In the end, we do this because we love it. It is literally enjoyable to work on a project that you appreciate. So, go on, try us. Gosh, hopefully I haven't bored anybody too much here! |
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Jul 2 2015 Anchor | |
Hi Jordan, I suggest putting a link to your music in your posts. May help inspire someone to give you an opportunity or feel confident about fowarding your name to others. -- |
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Jul 2 2015 Anchor | ||
Jordan is just throwing himself out there wherever he can at an almost 'spammy' rate, consequently being irrelevant to this thread about rates and payment structures. There are other (relevant) threads for him to share his work. |
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