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Feedback for a non-linear game based on a novel | Locked | |
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May 26 2017 Anchor | ||
Hello to everyone! Me and some mates of mine are developing a little game with Unity 3D. It's our first game and we had the idea of adapting the novel of Moby Dick into a visual novel. I'll leave here the mockup that we thought for the game. If you have any questions feel free to ask. Thank you. |
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May 27 2017 Anchor | ||
That's a rough basic concept but we have to start somewhere Anyways, judging from mock up background, I assume the game would be point n click My questions: 1. Three character to play with... that's a good idea. The question is are they related? or are they just random unrelated crews? 2. Can player choose order of playing from those three?
3. 9 people... how many crews are there in Pequod's crew ? I asked this cause if it's less than 27, player could talk to all of them before end of 3 chapters but if there were more, player would need to choose who to talk to. This is still related to next question 4. Would these crews have different dialogue in different chapter? that would affect gameplay if the answer is yes
5. How would player get these choices? are they presented at end of 3 chapters regardless of what player do OR is player required to do couple things (e.g choose certain dialogue answers and do certain actions) to get some of them? |
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