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Fantasy Tales Online - Livestreaming Development (Forums : Development Banter : Fantasy Tales Online - Livestreaming Development) Locked
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Mar 3 2015 Anchor

First of all just wanted to thank this community it has been such a nice place for us to post updates on our game.

We have been working on the project in some iteration for the last 15 years just in our spare time as we have gone to university, worked full time jobs, etc. We recently took some time off of work to develop Full Time and push towards a release in the next 60 - 90 days. Yesterday we did our first live stream of game development on Twitch and it went a lot better then we had initially thought. We gained 16 followers and had a peak of 20 live viewers both on the stream and playing the game alongside us.

Does anyone have experience with Live Streaming game dev, or any suggestions to make it work best? We found when we all were on at the same time (3 of us on the team) we were most engaged with working together towards one goal. We are looking to set up a consistent schedule over the next couple months to let people gain line of sight to our development so any feedback would be great :)

Some of our learnings' thus far:
- We steamed for way to long 8 hours in total when it was all done, and we were all exhausted after but really loved every second
- My mechanical keyboard when we were live streaming game-play was SOO loud I need to use something a bit different
- We didn't have any of our contact / news links in our twitch page (since fixed) so we ended up repeating a lot of stuff as we went on
- We want to explore one person coding (Ben) and show some other development in a smaller window on the side (still trying to see if this is possible)

Again thanks for letting us be a part of such a great community :)

[Edit] Forgot to link our twitch page : Twitch.tv

Edited by: FTOStaff

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Fantasy Tales Online

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