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Automatic Level Generator (Forums : Level Design : Automatic Level Generator) Locked
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Sep 19 2014 Anchor

Hey I am developing a game with automatic world generation. I plan for the next big release to generate dungeons or cites automatically. Has anyone of you some experience with this? I looked at old rogue algorithms but most do not seem to fit.

PabloNeirotti
PabloNeirotti Unveil creator
Sep 20 2014 Anchor

I would say it really changes depending on the mapping system you use. Is it tiled based, or a 3D surface, in example?

I remember making something like this, using your Geolocation to determine how the game looked in your location. Like a game as large as Earth :D never released that game though, overly ambitious.

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The ultimate Survival sandbox

Sep 21 2014 Anchor

My world consists of 3D blocks of size 0.25x0.25x0.25m. But I only need an algorithm to generate the overall layout. For the details I plan to use patterns which were constructed by hand (flexible prefabs).

I search the internet and I found this paper:
Cs.berkeley.edu
But that doesn't look easy to implement.

PabloNeirotti
PabloNeirotti Unveil creator
Sep 23 2014 Anchor

Hm, that sounds a bit too much.

Try to start off with the minimal expression. What's the minimal algorithm you can write? Start off there. Depending on your map style, you may want to, say, draw paths you walk by, then play probability of grass, water or trees around it, then filling space with random stuff, etc.. I can only give you an abstract advice, not actual code :/

Some games use a very simple world generation algorithm. Everything is flat and they just plop random objects (like trees, rocks, etc...) and isolated ponds or mountains. It's way easier to do that, since you don't have to keep track of what you are "drawing" or "generating". So it will also come down to the level of complexity you are looking for.

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The ultimate Survival sandbox

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