DETAILED LIST OF SINGLEPLAYER HALF-LIFE MODS, WHICH HAVE BEEN TESTED FOR COMPATIBILITY WITH XASH3D
Successfully completed Half-Life themed mods (or which are using in a most part original Half-Life resources, weapons and characters):
- 101 Grunts
- 1986, aka Black Mesa Circa 1979, 1986
- A Dream, aka Map a Dream by Skals (set fps_max to 60 to prevent a possible sticking of the box in the elevator at the map comp28m2)
- A Soldiers Tale
- Absolute Redemption (there is also an old version of the mod, named Redemption, but it's compatible only with WON Half-Life v1.0.1.6 or earlier)
- Adam
- Affliction
- Agamemnon Icarus Glass
- Aggregate Pain
- Alternative Way: Part 1
- Assassin Mark 2
- Assault on Roswell v2.0
- Azure Sheep
- Back to Xen
- Back to Xen 2
- Be Careful!
- Before
- Beginnings
- Betrayal (the mod has inner bugs; set gl_allow_mirrors to 0 to prevent drops of game's perfomance in some areas)
- Between Two Worlds
- Big Scientists
- Black Bag Operations
- Blade (the mod has inner bugs, but they don't interfere with a game progress)
- Black Death
- Black Guard, aka Black Security (to prevent a potential crash with "No free edicts" error, open gameinfo.txt file in the mod's folder and set max_edicts to 2048)
- Black Mesa Energy Testing Chamber
- Black Mesa Sideline (set gl_allow_mirrors to 0 to prevent drops of game's perfomance in some areas)
- Black OPS, aka Black Operations
- BlackMesa 2007, aka Black Mesa Missions 2007
- Blood and Bones
- Blood Bath
- Blue Shift (to install the game properly as a mod it's recommended to use Blue Shift Unlocked v1.1 or Blue Shift Patch by Shambler Team v1.0.1)
- Boom (Huknenn) v1.0 & HL Boom: Gold Edition v1.1
- BoomeNShtein3D: Episode 1
- Bootleg Squadrog (there is an inner bug - don't save/load your game at the second map of the mod, otherwise a script that giving you weapons in the armory will not work)
- Brave Brain (it's recommended to play bugfixed version 1.1)
- Breakdown
- Breakdown 2: Afterwards
- Buddhist Wars
- C&C Tiberian Dawn v2.0
- Camp Aign
- Campaign: Part 1
- Case Closed
- Castle Creep (there is an inner bug in the end of 4th map - don't go further of that point where a bomb is placed, otherwise level change will not work)
- Castle Disposed
- Chaos Theory
- Chernobyl (this mod has inner bugs; in the beginning you have to use noclip, to fix a sticking in the bus)
- ChickenMix
- ChickenMix 2 (there are a couple of minor bugs, but they are inner bugs of the mod)
- Chronicles. Episode 1: Traumatic Experience v1.3 (play only v1.3, because older versions can work properly only with WON Half-Life v1.0.1.6 or earlier)
- Cleaner's Adventures
- Confronted with Consequences
- Construction
- Conundrum
- Conundrum 2
- Counter-Life Version 1 (build 2867 or newer is required to play this mod properly)
- Crash (there is a small issue with a lift in a final map - you should stay closely to the lift's button after you've pressed it, otherwise door of the lift won't open)
- CWC Board Mappack Initiative (the mod has inner bugs)
- DALEK unbidden
- Dark Territory (set fps_max to 60 to avoid an inner problem of the map tau_jungle_02 with a scripted sequence, otherwise you can get a gamebreaking bug)
- DAV Sub
- DAV Train
- Dead Sector
- death = power
- Death in the Dark (there are some minor inner bugs, but they don't interfere with the mod's progress)
- Death Is Dead (there is a fog-related inner bug at the first map)
- DejaVu v2.00
- Deliverance v3
- Destination Black Mesa (there is a small inner problem that can randomly appear in the mod's ending - the last map with credits may not work properly; type restart command into console if you get this issue)
- Destiny
- Discoman v2.2 (there is an inner bug - a combination lock for the last door won't open if you previously have loaded any saved game)
- Do
- Doomed-life
- Double Helix
- Drug Barons
- Dungeon Death
- Dust Runner v1.1
- Dwell
- E. T. C., aka Earthquake Testing Centre
- E. T. C. II
- E. T. F.
- E7: Black Star (set fps_max to 50 for the map an_ele to prevent a possible sticking of boxes on a big elevator's platform; or you can try to push a box down from the platrofm before the elevator stops)
- Edge of Darkness
- Edge of Death - Series 1
- Emergency
- Enemy 2
- Episode Power Plant and China
- Episode Secret Weapon (you will face a serious inner bug at the second map if you try to play this mod on hard difficulty)
- Escape by Leo Ring
- Escape by Mark Whitling (before you start a new game, uncheck "read only" parameter from all files in the mod's folder to avoid crashes; it's also recommended to set fps_max to 60 to prevent sticking on an elevator)
- ESCAPE by DMC Interactive
- ESCAPE 2 by DMC Interactive
- Escape from the Darkness
- Escape from the Egyptian Tomb, aka RacerX Compo 12 Egyptian Museum
- Espionage
- Exodus
- Exodus 2
- Failure
- Fallback, Fire, and Ice, plus simply Fallback (initial version of the mod with 5 maps)
- Fallen Chopper, aka Chaper Fall
- Fate Reversal v1.1
- Fathom 2.4
- Faraon (it's a set of 4 maps which can be combined in one singleplayer episode: map 1, map 2, maps 3-4)
- Fight for Life
- Final Run (there is an inner bug - an unworking changelevel between first and second map)
- Focalpoint
- Foothold
- Force of Evil
- Freeman
- Freeman's Escape (2 maps by JiggZ)
- Freeman's Fight
- Freeman's Return
- Freeman's Return 2
- Freeman's Revenge
- Freeman's Tomb, aka The Crypt
- Friendship: Town of half-life.ru mappers v2.0
- G-Invasion v2.5, aka G-Man Invasion (there is an inner crash bug on final titles: some text lines are too long and cannot be properly displayed)
- G-Man House
- GameStar, aka Episode 4 GameStar
- Gateway
- Gateway 2
- Gman Island Part 1
- Gman Island Part 2
- Graber v1.1
- Ground Zero by Derek 'Hellfire' McBurney
- Ground Zero by Necromancer
- Ground Zero 2: Fallout by Derek 'Hellfire' McBurney (there is a potential inner bug with unmovable barrel at the second map; you can break that barrel, but it very durable and has 9000 health points)
- Gut Reaction
- Half Secret
- Half-Life
- Half-Life: Dreamcast v1.1
- Half-Life: OPS (there is a potential inner bug in the map escape - do not use any HD replacement for default scientist's model, otherwise you can't finish the map without noclip)
- Half-Quake
- Half-Quake 2: Amen
- Half-Quake 3: Sunrise
- Hard 2 (set fps_max to 60 to prevent a possible sticking of Barney on an elevator in the beginning of the mod)
- Hardman - In the City (the updated version of the mod has been tested)
- Haunted (set sv_validate_changelevel to 0 to avoid a problem with level change between maps pagan7 and pagan8)
- Haywire
- Hazardous Materials: Episode 1 & 2
- Hazardous-Course 2
- Help Wanted
- Hidden Evil v1.01
- HLFX: Lost in Black Mesa
- hlife_hotdog_compo26 (build 2223 or newer is required to play this mod properly)
- Home Alone -NOT
- Hopelessness
- Hopelessness 2: The Afterlife
- Hour-Glass
- Idol Hunt
- Independence Day (set sv_validate_changelevel to 0 to avoid a problem with incorrect level transitions)
- Index Two: Episode One (there are a couple of inner mapping errors in the maps outl08 and outl09)
- Induction
- Infestation (build 2223 or newer is required to play this mod properly)
- Infiltracja
- Infinite Rift
- Instinct
- Insurrection
- Intolerable Threat
- INVASION (after the first activation of the mod open gameinfo.txt and set max_tempents to 1024 to avoid crashes)
- Irreality
- Ispitatel
- Ispitatel II
- Ispitatel IV: Classic
- Issues, aka Project Quantum Leap 2
- K7 Trouble (you need to delete cl_dlls folder from the mod's directory before you start to play; also delete "secure 1" string from liblist.gam file to get the console to work; there are 8 maps inside, and you have to start each map manually via console)
- Kill All Greenpeace
- Krypton (there is one inner bug on the map with a rocket pad - the rocket can get stuck when you try to launch it)
- Lands of Lore v2 (build 2223 or newer is required to play this mod properly; it's also recommended to set gl_allow_mirrors to 0 to avoid performance problems with last 2 maps)
- Last-life
- Life's End
- Light of Hope v1.0
- Little Skyscraper of Horrors
- Lost in Black Mesa (initial mod without HLFX)
- Lunch Lady Invasion: Episode 1
- Macky's Adventure
- MadCrabs (there are couple of potential scripting problems, but they seem to be inner problems of the mod, so if you stuck somewhere just try to replay your game from last autosave)
- Marine Invasion: Episode 1 & 2 + Freak-Lager (OF map)
- McBeth
- Mechanized Death: An Army of None
- Mel Soaring 2: Star Rancor
- MINIMICUS
- Mission Failed
- Mission Impracticable
- Mission Impracticable 2
- Mission MC Poker
- Mission of Mercy
- Mission to Kill
- Mission to Kill 2
- Mystery House v1.0 (build 2636 or newer is required to play this mod properly)
- Moonwalker
- NewBlackMesaVille
- Night Shooting
- No Exit
- No-Life
- Nuclear Power Plant
- Nuclear Winter (build 2223 or newer is required to play this mod properly)
- Occupied Territory
- Operacja Gargantua
- Operacja Mirra
- Operation Krautsalat v1.1 (there is a potential inner bug at third map - a door to the control room will not be opened, until all alien grunts leaved their cells, so don't kill any of them, which are still in cells)
- Operation: Nova (there is an inner bug with an M60 machinegun on a map with Osprey: it can be activated and used if you are staying in front of it, not behind it)
- Opposing Force
- Opposing Force Aliens Addon v1.2
- Opposing Life2Life (at third map of the "training" stay near the edge of the tram platform to prevent incorrect level change; also there is an inner bug with unworking longjump module in the mod, so you have to use noclip to pass through first Xen map)
- Optimum Fear
- Outrun
- Outwards (Day One)
- Overhaul Pack (HD-replacement pack for Half-Life and mods)
- P.I.Z.D.E.C.
- Peaces Like Us
- Phobos IV
- Pimp My Car (there is an inner issue with incorrect responses of buttons on combination locks)
- Point of View
- Portrait of Freeman v1.1
- Prison v2.1
- Prisoner Escaped
- Prisoner Escaped 2 (there is a level design error with a second teleporter in a map with GMan, try to step into the center of the portal to prevent unsuccessful teleportation)
- Prisoner of Event
- Prisoner of War
- Prize v1.1
- Project Quantum Leap
- Project VIP
- Projekt Einstein
- Prototype 98 (set fps_max to 60, otherwise you can get stuck in some places)
- Quarter Life (there is an inner bug of the map qlmap7 with APC ride and jail - do not save/reload your game at this map, until Barney has opened a door of an observation room, otherwise you will get a game-breaking bug with that door; save/reload your game at the map qlmap6 instead, immediately after you get into APC)
- Radiation Alert: Episode 1 v1.1
- Realms
- Recon, aka Reconnaissance
- Red Mesa
- Red Mesa 2
- Reissues
- RES v1.0
- Rescue 9-1-Freeman
- Residual Life v1.25
- Residual Point
- Resistance
- Resistance 2
- Resistance 3
- Retribution
- Return
- Return 2 (there is an inner problem in the first map with a moving of the second metal box, just keep pushing the box, until it begins to move)
- Reviviscence
- Road of Destiny
- Rooms: TWHL COOP Project, aka Rooms Half-Life or TWHL Rooms (set gl_allow_mirrors to 0 to prevent drops of perfomance at the map rooms7)
- Run for Life (the "stolen" version of this mod with changed menu background also known as Mad Escape)
- Run from Hell (there is an inner bug with underwater crates in the map firstmap9 - they can't be broken, so you should use noclip to pass through them)
- S.W.A.T.
- Sabotage
- Sagharmath
- Sandpit v3.3
- Sandscroll
- Saving Bob
- Scientist Slaughterhouse
- Secret Santa 2011 for Soup Miner
- Secret Base
- Secret Santa 2011 for Stojke
- Sector 6 (at sixth map you should find a landmark for C4 and then go to a corner with a couch in the nearest room for level change)
- Shepard's Adventures
- Shift-Two v1.1
- Sky Mesa
- Sleephorst v1.5
- Smart Decoy (build 2223 or newer is required to play this mod properly)
- Snowy Rock
- Soldier
- Solo Operations
- Somewhere in Time
- Sooper 2
- Space Disaster
- Split-Second (DL link)
- Subhumanity
- Terminal Monstrosity (4 maps by Anthony Plant)
- Terror Side (set sv_validate_changelevel to 0 to avoid problem with level change between some maps)
- Terrorist Attack 2, aka Terrorist attack 1.2
- Test Your Skill
- The Alpha Unit v1.1 (set sv_validate_changelevel to 0 to avoid problem with level change between some maps; set fps_max to 60 to prevent a possible sticking in elevators)
- The Aztecs' Bane
- The Blood v1.1 (there are some inner bugs in the mod, but they don't interfere with a game progress)
- The Challenger Deep
- The Challenger Deep 2
- The Conspiracy in Shadow 2 v1.2
- The Evasion
- The Evil Thing
- The Evil World
- The God Mod v1.0 Beta, v1.1, v1.2 (build 2867 or newer is required to play this mod properly)
- The Haunted Lab
- The Infinite Shift
- The Long Night
- The Lost Hell
- The Mansion
- The Night Things
- The Night Things 2: Woodstock Manor
- The Puppy Years (you need to open pak0.pak file in the mod's folder and delete from it btns_main.bmp file inside gfx\shell folder, it has a wrong format and causes crash at start)
- The Real v2.0
- The Ropes (set fps_max to 60 to prevent a possible sticking of a barrel which you need to lift down with an elevator at the second map)
- The Tower
- The Way Is Clear
- The Way Is Clear 2
- The Xen Campaigns
- The Xeno Project
- The Xeno Project 2 (build 2223 or newer is required to play this mod properly)
- They Live, aka Chungo
- Time to Run
- Time to Run 2 (there are two unmovable boxes on the second map, which are intended to be pushable - it's an inner bug of the map, so you should use noclip to get over obstacles in this map)
- Timefall
- Timeline
- Timeline II: Iced Earth
- Timeline III: Heart of Darkness
- Times of Troubles
- Todesangst
- Todesangst 2: Der Echte Feind
- Tokami Island
- Tower (set sv_validate_changelevel to 0 to avoid a problem with incorrect level transitions)
- Trespasser
- Try, Try Again
- Tucked Up
- Two Smoking Barrels
- TWHL Cubicles (build 2463 or newer is required to play this mod properly)
- TWHLmix
- Typical Disaster
- Typical Disaster: The Lost Levels
- U-Life
- Ultimate Attack
- Under the Blackmoon
- Underground v2.0 (there is an inner crash bug on final titles: some text lines are too long and cannot be properly displayed)
- Underground Territory
- Undertime
- Unholy
- Unknown Faction (build 2223 or newer is required to play this mod properly)
- Uplink Addon v1.2
- Uplink Extended v1.1
- Uplink Lite & Uplink Lite Plus
- USS Darkstar (set gl_allow_mirrors to 0 to prevent drops of perfomance in some areas)
- Vengeance
- Virtual Reality: The Real World
- VLOKAM
- VLOKAM 2
- War Crimes v1.2
- Warzone
- Windmill v2.0
- World War III Missions (Part 1, 2 & 3)
- Worst Holiday (there are 2 problems with doors; a door at second map can be opened if you sit down near it; to pass the door in laboratory you should run quickly as you can from ventilaion shaft - there is an autosave point on a previous map, if you failed)
- Xen-Warrior v1.5 & 1.6
- You Are in Army Now
- Zombie Edition v1.1
- Zombie-X v1.0 Final (there are two potential buggy places on maps mp4 and mp12 - sometimes scientists don't open a door for you without clear reason; but these problems depend on inner flaws of maps)
- Zubben
Successfully completed total conversions, fun or horror mods (or other mods and games which are using in a most part their own resources, weapons and characters or which have a very different plot):
- Afraid of Monsters: Director's Cut
- Big Lolly
- Blbej Den (build 2223 or newer is required to play this mod properly)
- Bloody Pizza: Vendetta
- Bugstompers (you need to open pak0.pak file in the mod's folder and delete from it btns_main.bmp file inside gfx\shell folder, it has a wrong format and causes crash at start)
- Christmas-Life (initial mod works properly, but additional mappacks for this mod contain few maps that have some gameplay problems under Xash3D)
- Cthulhu: An Unspeakable Modification for Half-Life
- Gunman Chronicles (stand-alone game by Rewolf; build 2664 or newer is required to play the game properly)
- Heart of Evil: Alamo
- Heart of Evil: Napalm Edition
- Icon of Hell: Episode 1 (it's initially Xash3D-based mod, not a common Half-Life mod)
- Land of Legends: Heroes of Loria (it's a cooperative mod, was tested in solo playing)
- Mario Keys
- Master Sword v1.3-c1.4 (because of specific HUD settings it's better to play it with 1024x768 window resolution)
- Medieval World
- Mistake
- Mistake -1, aka Pre-Mistake
- Night at the Office
- Operation Black Thunder
- Operations 1942 v2.0
- PARANOIA v1.2 (it's recommended to set fps_max to 60 or to 100 in config.cfg file or via console to prevent a possible sticking of your allies in some situations when they should open a door for you)
- Poke646
- Poke646: Vendetta
- Red Star: Episode 1
- Resublimation
- Riot in Progress
- Santa's Revenge (set fps_max to 60 to avoid an inner problem of the last map with final scripted sequence, otherwise the mod can not be finished properly)
- Santa's Revenge 2: Xmas Meltdown
- Survive in Catacombs
- Survive in Catacombs II
- Swiss Cheese Halloween 2002
- The Gate
- The Trap v1.51 (mod by Reaktor)
- The Unknown Menace
- They Hunger: Trilogy (set gl_allow_mirrors to 0 in opengl.cfg file or via console to prevent drops of perfomance in some areas)
- Unnamed
- Vietnam 1967 (Heart of Evil based mod; install in a directory without spaces in its' name)
- Wail of Death
- Wail of Death 2: The Hell Master
- Wanted: The Half-Life Western Pack v1.6
Successfully tested unfinished or demonstration mods (any kind of alpha, beta, demo versions of mods which have no complete storyline or which have been cancelled in development, so they can be not fully featured or can contain some inner bugs; however these mods have no incompatibilities with Xash3D):
- Accidental Assassin
- Arrange Mode v3.4 (beta version, made in year 2005)
- AvsM 1 v1.2
- AvsM 2: Project XEN Alpha 1.6 & Beta 1
- Back in Future Alpha version
- Battle for Life Beta 1.2
- Biohazard 2 (unfinished version of the mod)
- Black Meat (unfinished mappack with 3 maps)
- Black Op Mission Demo
- Bloodreign (the mod has inner bugs, especially second map)
- BMTT3D: Virtual Excursion
- Borderlands v0.4
- Boreality: Part 1 (there is a visual glitch problem on the map mell04, but same happens for original Half-Life too)
- Borked Hazard Mod, aka The Borked Hazard Course
- Cat-Life Demo
- Catacombs: Part 1
- Citizen Arms Demo 2 (there are few inner bugs in the mod, but it still playable; build 2271 or newer is required for this mod to work properly)
- Classic Games Mod
- Codename HLDino 1.0 Beta
- Cold Experiment v1 (this episode was created with using of Spirit of Half-Life features, so you will need some files from SoHL to play it properly; download SoHL 1.5 or SoHL 1.8, extract files and copy following folders into coldexv1 folder: cl_dlls, dlls, models, sprites)
- Cro-man's Office Mappack
- Crowbar of Time (before you run the game open the mod's folder and delete or rename cl_dlls folder inside it, otherwise game doesn't start because of encrypted client.dll file)
- Dangerous Toy Tech Demo
- DaRkFoRcE (it's a preview demo version of Escape from the Darkness mod)
- Delta Mod Demo (earliest outlines of Half-Life: Delta)
- Droptank Oscar Beta 1 & 2 (before you play the mod remove or rename btns_main.bmp file from gfx\shell folder, it has a wrong format and causes crash at start)
- Engineer Adventures Demo
- Far Crab Demo v2
- Firefighter Demo v1.1
- Great Escape (an unfinished mappack with 2 maps)
- Gunz and Science v1.2
- Gunman Chronicles Demo (it's a stand-alone demo with a bit different maps from the full game)
- Half-Life Baby v1.4 (it's an unfinished but playable mod; after installing of the mod open liblist.gam or gameinfo.txt file in the mod's folder and correct the line gamedll "..\hlbaby\dlls\hl.dll" for gamedll "dlls\hl.dll", otherwise you'll not be able to start a game)
- Half-Life Episode Two Demo Alpha v1.0 (build 2664 or newer is required to play this demo properly)
- Half-Life: Marine Demo (by EDOC32)
- Half-Starwars (set gl_allow_mirrors to 0 in opengl.cfg file or via console to prevent serious drops of perfomance at maps of this mod)
- Hammertime Demo
- Hazard: The Objective, Hazard: The Plague Thanksgiving Release, Hazard: The Plaque Beta 2 (it's initially Xash3D-based game, not a common Half-Life mod)
- Hazardous-Course (first incomplete version of Hazardous-Course 2 mod)
- Heart of Evil: Branton Beta
- Heavily Armed (this mod can only be played with using of cheats, but such is initial mod's conception)
- High Tech v0.2
- HL Shadows, Part 1
- HLFX v0.5 Beta Developer Edition (demo maps have been tested; build 2271 or newer is required for the mod to work properly)
- HLFX v0.6 Beta Single Demo
- Icon of Hell: Lost Episode Beta (it's initially Xash3D-based beta, not a common Half-Life mod)
- Invader Beta (the unfinished mod with 3 maps)
- Ispitatel 3 Tech Demo (it's recommended to place opfor.wad from Opposing Force in the mod's folder before you begin to play; also remove from there SAVE folder and config.cfg file to avoid certain problems; additional unfinished map, lab.bsp can be started manually via console)
- Kleiner's Adventure: The White Line Demo
- Kleiner's Adventures Demo
- Last Mission Demo
- LV-426: Episode 1
- Malevolence v1.4
- Meth-Life Demo v1.0
- Mission Impossible (the mod is not fully finished and changelevel to the last map doesn't work)
- New Life Beta (it's initially Xash3D-based beta, not a common Half-Life mod)
- Night Shift Beta (a set of maps without level transitions)
- Night-Fire Demo
- On the Other Side, aka OTOS (there is a train-related bug in the beginning, which makes you to use noclip, but it's an inner flaw of the map)
- Operation: Firesweep Demo
- Orion: Part 1, aka Project Orion
- Padle Mesto Demo (some scripts & buttons are not configured properly in this mod, so they can be activated/deactivated automaically after reloading of a saved game)
- Panic at Black Mesa Demo (DL maps & DL wad)
- Plan B v1.1
- play-street3d v0.04 Tech Demo (it's initially Xash3D-based demo, not a common Half-Life mod)
- Poisonheadcrab Nightmare Mappack Demo+Update (there are some bugs, but they are inner bugs of the mod)
- Preludes, aka T.S. Eliot - Preludes (it's not a gameplay mod, it's a scripted two-maps "movie" sequence)
- Prince of Persia 3D Demo
- Prisoner (before you run the game open the mod's folder and delete or rename cl_dlls folder inside it, otherwise game doesn't start because of encrypted client.dll file)
- Project AMOD (buggy, but those bugs are inner bugs of the mod)
- Project Focus North v1.6 Demo
- Qortez, aka Quortez (it's recommended to use only default low-poly model of scientist for this mod; also set fps_max to 60 via console to prevent an issue with one of scripted sequences)
- RBHL (playable only with using of cheats)
- Red Alert X-pantion Demo: Developers Edition (aka HLRA Techdemo; the mod is playable until the last map, which is unfinished)
- Return to Black Mesa (set sv_validate_changelevel to 0 in config.cfg file or via console to avoid problem with level change between some maps; there is also an inner issue with one ladder at the map sf5, use noclip as solution)
- Return to Lambdacore Demo
- Robotech: Invasion Beta (there is a couple of glitches with HUD and flashlight after reloading of a saved game, but these problems are inner bugs of the mod)
- Route City Beta 1
- Scientist SlauterHouse: Mod Messup #1 - WTF Beta 2 (this mod requires a using of cheats while playing; if you want to play it mainly without cheats, you need to remove the skill.cfg file from the mod's folder)
- Sewer Beta
- SHλFT Alpha Test 0.0
- SHAFT - Part 1
- Shortcut v1.0 Beta
- Silent Zhildor Demo
- Snark Planet Demo
- Spirit of Half-Life v1.0, v1.3, v1.7, v1.9 (demo maps)
- Stargate SG-2 Alpha 3.0
- Stargate Test (3 maps)
- Star Wars Half-Life (there are two maps, but there is no level transitition between them; to continue playing of the second map, open the console and type map swpart2 there)
- Star Wars Test Mod
- Stoka
- Striker's Compo 26 (there are some minor bugs, but they are inner bugs of the mod)
- Technology Test 2
- The Bounty Hunter Demo
- The Calamity Windstorm Beta v0.1
- The Crabulator v0.1.9.6.1 (rename mod folder to TheCrabulator)
- The Gate Playable Demo
- The Fugitive Demo (before you launch the game delete or rename dlls folder inside mod's folder, it contains files which are compatible only with WON Half-Life v1.0.1.6 or earlier)
- They are Back (incomplete mod outlines)
- They-Strike Beta 1.2 (there are some bugs, but they are inner bugs of the mod; They Hunger III is not properly supported by the mod)
- Tiefseelabor, aka Deep Sea Laboratory
- Time-Shift
- Train Single Beta (before you launch the game remove cl_dlls folder and gfx.wad file from TrainSingle directory)
- Underground 2 Demo
- UNS Progress (mod preview)
- VOLCAN Beta 1.3 (a set of unfinished maps by kaos.mods)
- WAR: The Killer Beta 0.1
- White Force Beta, a prototype of Residual Point mod (set fps_max to 60 via console to prevent a possible sticking of crystal cart)
- Wilson Chronicles - The Unfinished Edition v1.1/Alpha4 + Half-Life: Rebellion Demo 1.2 (earlier version of Wilson Chronicles)
- X.E.T. Demo, aka Xen Exploration Team
- Xen Assault Demo (there are inner bugs, which interfere with level change in introductury maps p1vs1 and xenmp; you can just skip them and begin to play directly from the map p1v1)
- Xen Rebels 1.0b (this mod can be played both as singleplayer as multiplayer; but you can start maps in singleplayer mode only manually via console and game will crash on attempt to load saved game)
- Your First Mission Demo (rename mod folder yfm demo to yfm before playing; only 2 training maps are avaliable)
- Zombie-X DLE Beta 6 (this version of the mod even more buggy than 1.0 Final, and there are 2 places, where the game crashes constantly - map mp5a and map mp14; it depends on inner flaws of the main game dll)
- Zombies HL Beta Demo v0.72b
Mods that have minor incompatibilities which can interrupt normal gameplay or completing a mod (but still almost totally playable):
- 2009EB / A Day in the Life of a Coward / Dark Operations / Deth / HL: Paranormal Demo / Jailbreak / Misantrophy / Mistaken Identity / Mistaken Identity 2 / Retaliation / The Returning (there is a same critical issue in these mods - an unworking level transition from a first map to a second one; to overcome the bug, follow these steps: 1) start a second map of a mod - 2009eb_map2 / HLRE2 op2 / deth2 / paranormal2 / jail2 / map2 / ward / mistake2 / ret2 / SAJ2A - manually via console, 2) step back to activate a level transition to the previous map, 3) type restart into console, 4) play with working transition!)
- Pulse Episode One Beta 1, Terrorist Attack (maps of these mods have a "leak" bug, it causes visual glitches and a problem of significant performance drops after some maps played)
- Alternate Path (there is an issue with deep sticking in elevator, when you return from map out3 to map out2, so you'll be forced to use noclip as solution; also you need to set sv_validate_changelevel to 0, because of unstable level transition between map outside and map out2)
- Battle for Life Beta 2.0 (remove cl_dlls\client.dll file from mod's folder, otherwise mod won't run; without this file some of new mod's features will not work, but they anyways aren't used in the singleplayer game)
- Black OPS Redux (some advanced game options can not be configured from Xash3D game menu, but only by using console commands; some visual effects can look different)
- Chemical Existence (you can get stuck inside a moving truck in the middle of the mod on level change - use noclip command when the truck stops to repair your position)
- DANGER (most of background music tracks were renamed by the autor from WAV file extension to DMF, so Xash3D can't play them; also there is a small problem with primary attack of the gauss - its' beam visually shoots with deflection from real target - just ignore this)
- Dopusk31 (you must set the original hl.dll from valve folder as main game dll in gameinfo.txt to play this mod; also disable a flashlight at levelchanges, otherwise game will crash)
- Graf War (Xash3D doesn't support a using of custom logo decals and because of that spray paint in the mod doesn't work)
- Hard (you can get stuck inside boxes in a moving truck on the second map of the mod - type restart command in the console to fix your position when the next map is loaded and truck is stopped)
- Nosferatu (there is a problem with a scripted sequence at the beginning of the fifth map, in a ventilation, that causing a crash of Xash3D, so you can only use noclip to pass around this place; also there is an inner bug of the fourth map - saved games at this map will fail to load, so save your game at previous map - after a room with boxes and glass ceiling, and make a next save already at the fifth map)
- Office Commando (changelevel bug between 1st, 2nd and 3rd maps)
- Plasma Beta Alpha (this mod is based on the code of Arrange Mod: Rebirth mod and because of that you can find there different visual glitches; at the first start of the mod the screen will be white, you just need to restart the map once again; to play multiplayer maps change mp_entity "info_player_deathmatch" parameter in gameinfo.txt file to mp_entity "info_player_start")
- Preview of the “Paradox” (changelevel bug between 1st, 2nd and 3rd maps)
- Rebellion (you must set the original hl.dll from valve folder as game dll in order to play this mod - unfortunately, new weapon system in the mod is fully functional only under WON Half-Life v1.0.1.6 or earlier)
- Space Prisoner v1.1 (after installing of the mod open liblist.gam or gameinfo.txt file in the mod's folder and correct the line gamedll "..\prison\dlls\spirit.dll" for gamedll "dlls\spirit.dll", otherwise you'll not be able to start a game; there is also a scripting error on a third map of the mod, so you'll be forced to use noclip to pass around bugged place)
- Stargate TC SG-1 Missions (you can get some small visual and gameplay glitches while playing, but they are not interfere with successful completing of any mission)
- Surprise! Mod v0.4 (tested in singleplayer game; there are some minor differences in visual effects, but they don't affect a gameplay)
- Sweet Half-Life (you can experience random crashes in a fight against aliens; script with gargantua at map shl11 very often don't work as intended, this forces you to use cheats to solve the issue)
- Tactical Espionage Action v1.1 (build 2223 or newer is required to play this mod with working interface; and there's still presenting a small problem with few missing game titles, which is not really important for gameplay)
- The Escape (there is a couple of strange glitches on a map evasion7, but they are not interrupting a gameplay, just don't forget to download and install all of presented fixes for the mod)
- The Hill (there is a mapper's flaw in changelevel settings between maps thehill & thesequel, it can be corrected only manually by editing of entpatches for these maps - you need to rename "bottom rung" value to "bottomrung"; after editing you new to start new game)
- Threatening Skies Pre-Demo (aka Half-Life 1.5; you can get stuck in a roof of a train on level change between maps game010c and game010d; use noclip or restart command to fix this)
- Visitors (you can get stuck in a moving train in the beginning of the mod on level change - type restart command in the console to reload a map with a right position)
- X-Half-Life: Deathmatch v3.0.3.5 (this version of the mod has only minor problems with Xash3D if you are playing a singleplayer part of the game)
- X-Half-Life: Deathmatch v3.0.3.6 (start a new game from the map c0a0с - a previous map has a critical bug; also remove all *.ent files from "maps" folder to prevent crashes, and remove fonts.wad file from XDM folder to fix a problem of invisible fonts; but the mod still has few inner bugs, which interfere with normal playthrough of the game)
Incompatible mods (constantly crashing mods or mods which can not use properly some of their important features with Xash3D):
- Arrange Mod: Rebirth (too hardly modified and unstable)
- Chinatown Preview (the mod crashes constantly on attempt to start a game)
- Escape from Woomera v0.84 Beta (the mod crashes constantly on attempt to start a game)
- Half-Life: Decay (game crashes randomly, when monsters attack your second character; so it's almost impossible to complete some episodes without using of cheats)
- Half-Life: Gold Singleplayer (HD-textures for maps in this mod can not be used under Xash3D in that way as they can be used under Steam version of Half-Life; but remember that Xash3D has its own, more easy and productive system for using of HD-textures in any mod)
- Half-Life: REDUX (HD-textures for maps in this mod can not be used under Xash3D as they can be used under Steam version of Half-Life, plus some advanced game options can not be configured from Xash3D game menu, but only by using console commands)
- Project: M.L.P (the mod is totally playable, but HD-textures for maps in this mod can not be used under Xash3D in that way as they can be used under Steam version of Half-Life; but you can play if you have your own special set of HD-textures for Xash3D, or if you remove edited halflife.wad from the mod's directory)
- Static Friction BETA Demo 1.2 (this mod is constantly crashing or freezing at the start of any map; you can play this mod with Xash3D without major problems only with removed client.dll file from cl_dlls folder of the mod, but some of the mod's FX & GUI features will not work)
- Time Shadows Beta 0.1 (this mod requires a using of Direct3D mode, but it's not supported by Xash3D; after you start a new game, try to switch Xash3D with Alt-Enter to the windowed mode and then back to the fullscreen to fix partially mod's rendering; r_fullbright 1 cheat can help you against darkness)
- X-Half-Life: Deathmatch v3.0.3.7 (sound system problems - most of sounds don't play properly)
P. S. Please keep in mind that all of those mods were tested with using of different Xash3D builds. It still possible, that newest builds of Xash3D can contain as some fixes for found problems, as some new problems too. It happens, because Xash3D Engine since build 1905 was seriosly modified many times while adding a support for a lot of new specific features of XashXT mod (like PhysX physics, dynamic lighting etc.). Unfortunately some new parts of a code can contain hidden incompatibilities with different features of Half-Life which are rarely used in mods. It's all about testing and developing of the engine and requires a time for fixing.
Внушительный список, правда я его видел на форуме HLFX.ру
Он немного дополненный + линки к большинству модов для удобства.
Natural-Selection 1 on Linux would be great *dreaming*
I just wanted to say that I tested Cry Of Fear and it had problems with client.dll If you replace it with hl client.dll the mod will be playable a bit. But some effects and sprinting/inventory won't work. In total - Totally unplayable, because it was made for Steam HL anyway (no WON support)
Yes, this mod was made with only support for Steam version of HL, so it's predictable, that it doesn't work as intended with Xash3D (because it based on GUI of WON HL). But, as I know, you still can play CoF (less or more) with Xash3D, at least old versions (1.55 or earlier), which are designed as a mod for HL. I assume you have problems with client.dll from standalone version of CoF, 1.6. But CoF v1.6 can't even work as a mod for Steam HL, because its sources were significantly modified in standalone edition (maybe because it got rid of binds to the "valve" folder from HL). Anyways, Xash3D can't support all features of CoF, even for old mod's versions, because a lot of them are linked to Steam HL GUI code that is not represented in Xash3D.
Opposing Force can't be played if the current version is copied directly to Xash3D because of it's encrypted dlls. Older, unencrypted versions can be found on the internet, but not too easily.
You can get the appropriate dlls here:
Mediafire.com
I uploaded them for use with Focalpoint mod, but they are original OF 1.1.0.9 dlls.
even with these, if, say, I equip the shotgun or any other weapon, the first shot isn't animated right and the sound for it doesn't come out, even worse, the knife for example doesn't always work as soon as you press primary fire, any fix for this ?
Probably, you have to set
cl_lw 0
(in config.cfg or via console)
I have no trouble so far playing HL:R 3.0. I haven't tested 2.0 at all, and I haven't tested 2.5 very much, but 3.0 seems to run pretty much no problem except for an odd random crash.
Wait, I only just now noticed that it simply says that HL:R's textures can't be loaded. Oops. However, it is important to note that there just seem to be random maps in which they don't load. Most of the time they load fine.
HD-textures are not used in HL:R v3.0. They have been included in mod's folder, but haven't been set to be used by mod. So all you have seen it's just edited low-res textures from halflife.wad. You can see HD-textures in-game only in HL:R 2.0 & 2.5 (with Steam version of HL).
How can i get CS 1.6 work on this engine? It always gets an error of client.dll when i run the shortcut for cstrike folder
Among of official CS releases only WON versions are supported (1.3 and earlier).
I tested playing Sven Co-op on Xash but not working...
Greenlite version of Sven Co-op (5.0+) is not supported, because it uses modified version of GoldScr engine. But previous versions should mostly work correctly, if properly installed. At least, I tested a bit v3.0 and v4.0 and they are working.
The Steam version of Opposing Force doesn't work.
Can you just read the previous comments above before posting the things, which have been discussed already?
Cry of Fear is working?
No the steam version the other (1.0)
It should work partially (v1.0 - 1.55). There are some incompatible features of principle (e. g., game menu in Xash differs from Steam HL), but something works, probably. I never tested CoF with Xash and never saw anyone's detailed report about such testing.
THX, and
Half-Payne, is working?
Will you wait until I test this? If yes, then you can wait very long, because I have no time for this. Or you can test this on your own, if it's really important for you.
Alright, I tested it (if someone still interested), but as I previously said, it will work only with Xash3D FWGS (for Windows), not with classic Xash3D.
Will Sven Coop work with bots?
Properly configured bots should work already, except if they are VGUI2/Metamod-based. Otherwise try Xash3D FWGS fork, it brings some progress in these things.
can brutal half life work on this
Yes
Giving Invasion a go and everything works so far except subtitles. I see the box where they should appear but it's empty. That is, no text. This is with Xash3D 4097 on 64-bit Windows 7.
I've installed the main Invasion mod, the Invasion 1.1 patch, and the Invasion Remod.
FYI the exact same mod configuration (I copied the mod folder) works under WON Half-Life 1.1.1.0. It also works under Xash3D 3887 which I happened to have lying around. (And by "works" I mean the subtitles appear as they should.)
Perhaps there's a simple fix I can apply? I'd prefer to use the more recent Xash3D if I can get the subtitles working.
Update...
OK this is weird. I went back to the older Xash3D and now subtitles don't work there either. I changed absolutely nothing between the time they worked and the time they didn't (literally I tried it immediately before posting my original note and went back to it immediately after intending to continue playing the mod). So I completely deleted the mod and reinstalled it. Now subtitles are back with the older Xash3D. However, still no subtitles with the newer version.
Don't worry, 4097 is an experimental build, with some heavily changed things, which cause different unforseen consequences :) . The bug is known and already fixed (in current testing builds of the engine). If you find anything else, please PM me instead of posting issues here.
Good to know. Thanks for the response. Will look forward to the next release. In the meantime, enjoying a playthrough with the older version. Very nice HL engine BTW. Keep up the good work.
Thank you guys for reading this 30000 times 0_0, but now this article is out of date. After 4 years past from last update a lot of things changed in Xash3D, a lot of new mods released, and I decided to split this thread into 2 new articles about Xash3D-compatible mods, so please check them instead of this obsolete manuscript ;)
Xash3D-compatible Half-Life mods for any supported OS:
Moddb.com
Xash3D-compatible Half-Life mods with a custom game code:
Moddb.com
And there is also the article about tested single maps:
Moddb.com
Cheers!
Half-Nuked needs to be added to the incompatibility list, since ive tried it and it didn't really work.
Half life zombie edition dont work for me
can you get the advanced tab in the options in xash3d?