Wave Engine was born on February 21, 2013 with the exciting mission of developing an engine to help the mobile game developers’ community.
If you are a developer of indie or professional games, then you can compete alone or in a group in order to win prizes worth up to $15,000. Whether you...
Wave Engine White Shark (2.4.0) has now been released. This version will add some really exciting features such as OpenVR and Noesis GUI integration...
This article is the second part of how to improve performance of my Wave Engine games. So if you do not know it yet, I recommend you read the first article...
In this article we are going to review some graphic concepts that will help you to improve performance of a Wave Engine game. We will make use of Visual...
Microsoft HoloLens is a pair of augmented reality head-mounted smartglasses, developed and manufactured by Microsoft which brings amazing virtual experiences...
Wave Engine Tiger Shark (2.2.0) has been released today. Although we’ve published a 2.1.x version not long ago, we have added important changes in this...
When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you...
Wave Engine Hammerhead Shark (2.1.0) has been released today and we’re happy to show you all the things we have been improved since our last version...
Up until now, you only could create a launcher project by platform but game developers have reported to us that they need to create more than one launcher...
Wave Engine offers a complete lighting system with different light types for different scene settings. However, sometimes you need to create a soft environment...
In this article we are going to see how to create a simple 3D animation sequence, it is very useful when you want to create initial tutorials or real...
This article will give you an idea of how the new WaveEngine extension could be used in your existing WaveEngine game. We will make use of an already...
Oculus Rift is a virtual reality head-mounted display, developed by Oculus. This brings amazing virtual experiences to all users. For more information...
Unit Testing is a very useful technique when developing games. It offers a lot of benefits as automated tests that can be run on a Continuous Integration...
To import a TexturePacker file you have to create a new Sprite Sheet and then click on the “Import TexturePacker file” button then select the .XML...
In this second part we will review all RenderProperty attributes available on WaveEngine 2.0. But if you did not see the first article then we recommend...
Wave Engine 2.0 provides a components set to define different types of entities.The components code is available to download on our github repository...
Resources management is an important part during the game development and it became tedious when a large amount of it is required in a project. In this...
In Wave Engine 2.0 we have updated the Wave Exporter Command Line Tool and added new interesting features. Previously this was only used for exporting...
In this article we going to show the reasons that led us to develope the new Wave Visual Editor on GTK# and the pros and cons of developing a cross-platform...
In the new Wave Engine 2.0 version we have been working on very important changes on the project template. This changes are designed to improve the portability...
Wave Engine has been releasing several versions since the project started. In addition we allow our community to use our latest pre-release builds. This...
One of the main features performed in Wave Engine 2.0 is the rewriting of the Material library. To afford tasks like the New Deferred Rendering, we soon...
As part of the plan of Wave Engine 2.0 to check over its features and following a process to constantly improve them, the new Wave Visual Editor gave...
We are glad to announce that WaveEngine 1.4.2 (Dolphin) is out! This release is full of interesting and useful features.
We are glad to announce that WaveEngine 1.4 (Dolphin) is out! This is probably our biggest release until now, with a lot of new features
New Wave Engine Assets WorkFlow available for WaveEngine 1.4.0 (Dolphin).
Thanks to Nokia team support and Wave Engine team is proud to announce Wave Engine compatibility with Nokia X devices, allowing developers to use all...
On Wave Engine 1.3.5.0 (Sea Lion) we’re introducing new features: Linux support New Render Manager system Draw call batching (static and dynamic)
Be able to create a Geometry Object. For example a Cube.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.