An unprecedented level of interoperability between Maya LT, Maya, 3DS Max and the Stingray game engine make it easier for artists and developers to build their 3d content. Live linked cameras, one-click asset updating, and shared materials make it easier than ever to get content into stingray.

Designed for the most visually demanding games of today and tomorrow, Stingray offers a powerful rendering system that can deliver superb visuals. In addition to the core rendering technology, stingray includes an variety of features that help creative directors achieve the exact look and feel of their game, like physically-based materials, a high performance reflection system, post-processed visual effects, an advanced particle system, and lightmap baking.

Stingray includes a suite of powerful development tools that have been used to create some of the most spectacular games by both indies and AAA studios. Integrated tools include: Autodesk® Beast™, Autodesk® Humanik®, Autodesk® Navigation, ui technology based on Autodesk® Scaleform®, Audiokinetic WWise, and nVIDIA PhysX.

A live, real-time link between Stingray and multiple simultaneous target platforms makes it much easier for developers and qa teams to test gameplay and assess visuals on console or mobile platforms. Changes can be made in the stingray editor and pushed live to all the connected platforms through a hot re-loading system, helping developers quickly see how changes will impact their game.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

The inventive content developers for Stingray have created something special to open up the world of VR to users. In the VR learning museum, you have the opportunity to learn and play simultaneously as you become acquainted with the tools you need to create your own interactive world. Join me as I guide you through Stingray's online downloads, where you'll expand your VR know-how through fun, straight-forward examples that lay the foundation for your own exploration of this unique VR kit.

Moving Objects

Interested in just how real a physical environment can feel in Stingray? The beauty of VR and Game Physics become virtually tangible when you use the Vive controller: Try picking objects up, moving them, or even throwing them if you feel the urge.

Percussion Instruments

Mix things up in VR by testing out sound triggers using percussion instruments. Stingray's VR Museum let's you beat on conga drums, pick up and smack the cow bell for that crisp ding, swing a mallet and revel in the lasting resonance of a gong, and play the bars of a xylophone with a smaller mallet. And if you're particularly curious, you can take the instruments apart to see how they're constructed.

Interior Design the Easy Way

Be your own Picasso in this scene and experiment with various color palettes and textures using the color picker. If you make a mess of the objects that serve as your canvas, no problem: just press reset.

Useful Things

A game can incorporate a multitude of custom objects. These three practical examples give you insight into the possibilities: The flashlight dims the environment lights and enables its own, a useful feature of any horror-style or exploration-style game. The bubble gun is lighthearted fun, and yet with a little tweaking it can be turned into just about any type of projectile launcher. The remote control hovercraft can glide all around the environment and can be turned into an avatar of many a game.

Lighting

As simple as an on/off switch may be, it is an intrinsic element of many VR games and arc-vis environments. Turn it on, turn it off and open it up to learn just how it functions.

Be an Astronaut

You don't float -- but everything else does. Check out how objects react to Zero-Gravity by toggling the lever.

Super Bouncy Ball

Throw this ball in any direction you please. It's just as much fun as the real thing, only this one you won't lose.

Steam Pipe

Using physical constraints, you can turn this steam pipe on and off with the rotating wheel.

Honey I Shrunk Myself!

Ever wonder what it would feel like to be a mega-giant and a tiny ant at the same time? Now you can! Just press that green button.

By Paul Kind: Area.autodesk.com

Comments
FullImpactGames
FullImpactGames

Hi all! We're having an Autodesk Stingray Developers meetup on Jan. 7th (Saturday) at Noon EST. if you would like to join us. We'll be inviting the Autodesk Devs and hopefully a few other games studios will be attending as well. You're welcome to join us. Discord.gg

Reply Good karma Bad karma+2 votes
Guest
Guest

Also looking forward to this engine. Since i am game designing i want to see what this offers.

Reply Good karma Bad karma+1 vote
Cybermax
Cybermax

First.
Interestingly, I am looking forward to its release.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Company
Autodesk
Contact
Send Message
Licence
Commercial
Release date
Engine watch
Follow
Share
Community Rating

Average

10

1 vote submitted.

You Say

-

Ratings closed.

Twitter

Latest tweets from @autodesk

Learn 4 ways #MixedReality can contribute to smarter infrastructure design. @CDMSmith @hololensT.co

10hours ago

.@eusymplexity is redefining how industrial robots can work alongside humans. Autode.sk T.co

12hours ago

RT @NHLBruins: Teachers, want to learn how to incorporate the Bruins, hockey, and 3D design into your lesson plans? Learn from loc… T.co

Apr 19 2018

RT @IBMthinkLeaders: Diversity is good for business. Watch our interview with @DanielSGuillory, Head of Diversity & Inclusion @AutoDeskT.co

Apr 19 2018

Learn how #BlackPanther is encouraging young women to become makers. @blackgirlnerds chats with @netiamccray and Au… T.co

Apr 19 2018

Li-ion batteries can last a lot longer than people think. Learn how @PAceleron brings batteries back to life, and h… T.co

Apr 19 2018

Our CEO @andrew_anagnost on how Autodesk uses machine learning to offer our customers more value from their data:… T.co

Apr 18 2018

Fresh updates to our Industry Collections are here! The Collections are the easiest way to subscribe to the most es… T.co

Apr 18 2018

Hip Hop Architecture Camps are back for a sequel! Brought to you by @Autodesk and @hiphoparch, STEAM learning is he… T.co

Apr 17 2018

Our "Design for Industry" competition is coming up, and we're ready to see what these students can do. Learn all ab… T.co

Apr 17 2018

Tags
Embed Buttons
Link to Stingray by selecting a button and using the embed code provided more...
Stingray
Statistics
Rank
47 of 442
Visits
378 (2 today)
Last Update
Watchers
17 members
Files
1
Articles
1
Reviews
1
You may also like
cocos2d-x
cocos2d-x MIT
Wave Engine
Wave Engine Proprietary
SpriteKit
SpriteKit Proprietary
Godot Engine
Godot Engine MIT
Unity
Unity Commercial
Europa Engine
Europa Engine Proprietary