An unprecedented level of interoperability between Maya LT, Maya, 3DS Max and the Stingray game engine make it easier for artists and developers to build their 3d content. Live linked cameras, one-click asset updating, and shared materials make it easier than ever to get content into stingray.

Designed for the most visually demanding games of today and tomorrow, Stingray offers a powerful rendering system that can deliver superb visuals. In addition to the core rendering technology, stingray includes an variety of features that help creative directors achieve the exact look and feel of their game, like physically-based materials, a high performance reflection system, post-processed visual effects, an advanced particle system, and lightmap baking.

Stingray includes a suite of powerful development tools that have been used to create some of the most spectacular games by both indies and AAA studios. Integrated tools include: Autodesk® Beast™, Autodesk® Humanik®, Autodesk® Navigation, ui technology based on Autodesk® Scaleform®, Audiokinetic WWise, and nVIDIA PhysX.

A live, real-time link between Stingray and multiple simultaneous target platforms makes it much easier for developers and qa teams to test gameplay and assess visuals on console or mobile platforms. Changes can be made in the stingray editor and pushed live to all the connected platforms through a hot re-loading system, helping developers quickly see how changes will impact their game.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

The inventive content developers for Stingray have created something special to open up the world of VR to users. In the VR learning museum, you have the opportunity to learn and play simultaneously as you become acquainted with the tools you need to create your own interactive world. Join me as I guide you through Stingray's online downloads, where you'll expand your VR know-how through fun, straight-forward examples that lay the foundation for your own exploration of this unique VR kit.

Moving Objects

Interested in just how real a physical environment can feel in Stingray? The beauty of VR and Game Physics become virtually tangible when you use the Vive controller: Try picking objects up, moving them, or even throwing them if you feel the urge.

Percussion Instruments

Mix things up in VR by testing out sound triggers using percussion instruments. Stingray's VR Museum let's you beat on conga drums, pick up and smack the cow bell for that crisp ding, swing a mallet and revel in the lasting resonance of a gong, and play the bars of a xylophone with a smaller mallet. And if you're particularly curious, you can take the instruments apart to see how they're constructed.

Interior Design the Easy Way

Be your own Picasso in this scene and experiment with various color palettes and textures using the color picker. If you make a mess of the objects that serve as your canvas, no problem: just press reset.

Useful Things

A game can incorporate a multitude of custom objects. These three practical examples give you insight into the possibilities: The flashlight dims the environment lights and enables its own, a useful feature of any horror-style or exploration-style game. The bubble gun is lighthearted fun, and yet with a little tweaking it can be turned into just about any type of projectile launcher. The remote control hovercraft can glide all around the environment and can be turned into an avatar of many a game.

Lighting

As simple as an on/off switch may be, it is an intrinsic element of many VR games and arc-vis environments. Turn it on, turn it off and open it up to learn just how it functions.

Be an Astronaut

You don't float -- but everything else does. Check out how objects react to Zero-Gravity by toggling the lever.

Super Bouncy Ball

Throw this ball in any direction you please. It's just as much fun as the real thing, only this one you won't lose.

Steam Pipe

Using physical constraints, you can turn this steam pipe on and off with the rotating wheel.

Honey I Shrunk Myself!

Ever wonder what it would feel like to be a mega-giant and a tiny ant at the same time? Now you can! Just press that green button.

By Paul Kind: Area.autodesk.com

Comments
FullImpactGames
FullImpactGames

Hi all! We're having an Autodesk Stingray Developers meetup on Jan. 7th (Saturday) at Noon EST. if you would like to join us. We'll be inviting the Autodesk Devs and hopefully a few other games studios will be attending as well. You're welcome to join us. Discord.gg

Reply Good karma Bad karma+2 votes
Guest
Guest

Also looking forward to this engine. Since i am game designing i want to see what this offers.

Reply Good karma Bad karma+1 vote
Cybermax
Cybermax

First.
Interestingly, I am looking forward to its release.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Company
Autodesk
Contact
Send Message
Licence
Commercial
Release date
Engine watch
Follow
Share
Community Rating

Average

10

1 vote submitted.

You Say

-

Ratings closed.

Twitter

Latest tweets from @autodesk

.@NDCMaryland is using @AutoCAD to #design a new garden for elementary school students— all possible through Autode… T.co

3hours ago

Tune in to @AskTOH to see the Autodesk San Francisco Technology Center as we walk @TomSilvaTOH through the digital… T.co

6hours ago

Could the @motf_ae, designed by @killadesign_, be the most complex building ever built? #museumofthefuture #dubaiT.co

Feb 16 2018

Can a building feel futuristic and familiar at the same time? @soufujimoto pushes the limits of #design to show how… T.co

Feb 15 2018

The incredible untold story of Georgia Louise Harris Brown, one of modernist #architecture’s true pioneers.… T.co

Feb 15 2018

We like to talk about #designthinking@joespeicher of @AutodeskFdn talks to @NextNonprofits about the global impa… T.co

Feb 14 2018

For the new @lemondefr HQ in #paris, @snohetta pushes the boundaries of art and science to design a beautiful symbo… T.co

Feb 13 2018

Call for submissions: Send us your best work using Autodesk AEC solutions for our 2018 AEC show reel!… T.co

Feb 12 2018

Tags
Embed Buttons
Link to Stingray by selecting a button and using the embed code provided more...
Stingray
Statistics
Rank
26 of 439
Visits
249 (2 today)
Last Update
Watchers
17 members
Files
1
Articles
1
Reviews
1
You may also like
Slick 2D / Slick AE
Slick 2D / Slick AE L-GPL
libGDX
libGDX Commercial
GoldSource
GoldSource Commercial
Stingray
Stingray Commercial
Wave Engine
Wave Engine Proprietary
id Tech 2
id Tech 2 GPL