Simple Enough for a Child. Powerful Enough for a Developer.

RPGMAKER was born to fulfill the desire of creating an original RPG without programming knowledge. Four years have passed since the release of the previous RPGMAKER, VX Ace. The landscape of gaming, especially for RPGs, has changed greatly. So did the needs of our users. With the latest installment, RPGMAKER MV allows the dreams of many of its fans to come true! RPGMAKER can now create RPGs for MacOSX, Android and iPhone!

Sample Data Included

To help everyone create a game easily, we included some sample datas that you can easily use! We have over 100 Sample Maps, Character Generator Parts and more! RTP is now integrated in the engine to save the users trouble.

RPG Maker MV Feature Map, effect and more, including rich sample data


Javascript to create complex games

RPG Maker MV uses the well known JavaScript, in combination with HTML5 export. By mastering Javascript, you will be able to change the game to your liking, from Battles to Menu UIs. This feature is oriented to experienced developers. You now have the ability to control all parts of the game. No more hidden classes!

RPG Maker MV Feature Javascript scripting


Multiplatform Distribution & Mac Support

You can now create your own RPG Maker games on Macintosh. It will be released at the same time as the Windows version. RPG Maker MV users will be able to build games for the following platforms:

  • Windows/EXE
  • MacOSX/APP
  • Android/APK
  • iOS/IPA
  • HTML 5 for Web Browsers

RPG Maker MV Feature Multiplatform Distribution And Mac Support


Mouse & Touch Input Support

Tired of doing all actions via the keyboard? You can now play your RPG with your finger on touch devices, and mouse on computers.

RPG Maker MV Feature Mouse And Touch Input Support


Large Database

Support for twice as many items as VX Ace for a grand total of 2,000!

RPG Maker MV Feature Large Database


Battle System Modes

With a tick of a checkbox, you can switch from the classic Front View Battle to Side View.

RPG Maker MV Battle System Modes 01 RPG Maker MV Battle System Modes 02


Three Map Layers

RPG Maker MV has an automated upper layer to make it easy to create and edit elaborate maps!

RPG Maker MV Feature Three Map Layers


Higher Screen Resolution

The previous RPG Maker's screen resolution was 544x416 pixels. RPG Maker MV's screen resolution is now 816x624 pixels. The size of all graphical assets (including animations) are now 1.5 times the previous versions of RPG Maker. For example, characters used to be 32x32, and now they are 48x48.

RPG Maker MV Feature Higher Screen Resolution


Introducing Plugin Manager

By adding js files in the project's plugin folder, you will be able to select the plugin in the Plugin Manager. You can see script details, script parameters and the ability to set it ON and OFF. Using Plugin Manager will be much easier to use than the old format. Allowing minimal user interference to prevent errors and easily order the scripts than the previous makers.

RPG Maker MV Feature Plugin Manager


Event Searcher

One of the missed functions from RPG Maker 2003, The Event Search function is back! The bigger your game gets, the more Variables, Switches and Events you'll use. It quickly becomes harder to manage and find specific parameters. Using the Event Search tool will allow you to save time and quickly see all instances of a particular variable or switch!

RPG Maker MV Feature Event Variable Switch Search


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Hello, hello and welcome!

Goodbye, 2017! What a weird year it was, quite globally even. In the world of gaming we saw huge shifts, such as underhyped Nintendo Switch overcoming all expectations, the MicroGambling Wars, the incoming death of American net neutrality or a new phase of indiepocalypse related to Steam Direct. So many things, so many games, so little time. At least we saw some great titles as well.

SSS16XII


In the middle of all this, Moral Anxiety Studio reached some significant milestones. Not only we released our very first (and very humble) video game, a VN-RPG hybrid The Tavern, but we’re currently getting very close to finishing our next production - a fantasy pixel art Visual Novel called Tales From Windy Meadow. Let’s introduce some new concept arts and cool details that we achieved this month, shall we?

- Concept art teaser -

In the first week of December we made a short video highlighting some of our concept arts and introducing the overall music style we are looking for. The video was mostly shared on Facebook, but we have a YT version as well:


And if you like our music...

- Pixel art speed draw -

One of our artists, Andrea Zevallos, agreed to send us the recording that shows the drawing process standing behind one of the NPCs that we’re going to use in our game. You can see the video, as well as two full music tracks from our game, below:


- Map -

One of the best ScreenShotSaturdays we had was strictly related to the map of Windy Meadow, which we not only introduced, but also presented some step-by-step devlog highlighting the process of creating the final version of this picture:

WindyMeadowMapLarge


Also, we wanted to thank you for all the follows, likes and shares that you gifted us during this year, especially on Facebook and Twitter. We’re still new to managing social media and we appreciate your trust. : )

We hope that you’re going to member this year as a fine one and we promise to deliver you some amazing video games in the future - even in the nearby future. : )

Happy new year!

mainroadbig

Tales From Windy Meadow - November Update

Tales From Windy Meadow - November Update

News

November devlog from the developers of Tales From Windy Meadow, fantasy pixel art Visual Novel.

Announcing Ultrastar: Saga!

Announcing Ultrastar: Saga!

Ultrastar: Saga

An indie RPG inspired by the Paper Mario series set for release next year.

Preview of Action System (Video)

Preview of Action System (Video)

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Preview of my Action System. Basic action commands are available to player that offer great advantages in battle.

Video Preview of Talk & Empath Battle System

Video Preview of Talk & Empath Battle System

Ultimate Dungeon Monsters

Preview of Talk Function, called the "Empath System", for battles. It's designed to add flavor and make battles more "Lively". Based on personality and...

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Comments
Devastator3929
Devastator3929

Hey guys how do you download games.

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phetthailand
phetthailand

Plz add engine for android version with out pc.

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GoombaJMR
GoombaJMR

Yay, it included the pictures I submitted! I wonder who added all the other cool stuff...

Reply Good karma Bad karma+1 vote
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