One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. A .NET open source game framework without black boxes.

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Corbin gets a facelift

News

With the game Greenlit on Steam we thought we would put some time making it something bigger. So we have made the AI smarter, we added levels and an endurance mode, we are working on multiplayer and this will be a couch co-op. That's right, a couch co-op that we all loved and for some reason have faded into the verse. Check out this short video for some of the new stuff. It's just a teaser, there is much much more coming.


Follow Corbin on Twitter

Follow us here on IndieDB Afterthought Games and check out our other title Violent Sol Worlds

Follow the devs Viedt_EL, MagicRat_Larry, TheRealF1tZy

Hawkwing Demo Release & Trailer!

Hawkwing Demo Release & Trailer!

News

Finally, Hawkwing demo is available for free! There is a trailer to watch too! ;)

Hawkwing DevDiary #9

Hawkwing DevDiary #9

News

Climb the last steps to the demo release! (Itch.io, site update, new sprites, more sketches, etc.)

Hawkwing DevDiary #8

Hawkwing DevDiary #8

News

Happy New Year! Poster, illustrations, sketches and music sample!

Hawkwing DevDiary #5

Hawkwing DevDiary #5

News 5 comments

Cosmetic and deep code changes made on Hawkwing this week!

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Neon Maze

Neon Maze

Puzzle

In Neon Maze you roll a ball through a maze. In doing so you affect the maze. Find the keys that match the doors. Shuffle tiles so you can reach the finish...

Unreal Estate

Unreal Estate

Realistic Sim

In Unreal Estate, the City Council has hired you to build the best cityscape, which you’ll do by drafting buildings to your hand. Rejected designs go...

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MonoGame Team
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Highest Rated (2 agree) 10/10

MonoGame does nothing but help you. It does not get in your way. All you do is make your game and it helps do the rest of the things you don't want to. Love this!

Oct 22 2016 by magicrat_larry

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Latest tweets from @monogameteam

RT @bitbulldotcom: The Jetboard Joust alpha is finally available for Mac and Win at Jetboardjoust.bitbull.com #monogame #indiedevT.co

4hours ago

RT @bitbulldotcom: Final pre-alpha tweaks included adding a 'jetsuit' indicator to help the player out a bit! #indiedev #gamedevT.co

4hours ago

RT @PS4_Scene: PS4 RELEASE: PS4Mono Library by mystborn: Library for using PS4 Controllers in Monogame… Dlvr.itT.co

4hours ago

RT @RuggnarNobletoe: No light, no problem with the bats ! Gamejolt.com #indiedevhour #indiedev #gamedev #pixelartT.co

4hours ago

RT @kosmonautgames: "Designing A Linear HDR Rendering Pipeline" Kosmonautblog.wordpress.com Looking for feedback! #graphics #renderingT.co

4hours ago

RT @MaximeMazet_: Devblog#2 @Farod road to success displaying, move and destruction of youtuber (not yet the right texture)… T.co

4hours ago

RT @RocketRonz: Fixing the sprite collision rects in Chaos Influx to properly handle scaling, now even more chaotic #indiedevT.co

4hours ago

RT @EmptyKeys: UI lib v3.0 has been released, DPI love, fixed bugs and new features. Emptykeys.com #indiedev #gamedev #ui #monogame @xenko3d

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RT @albertovski: I am creating a reference entry on how to make a Windows @MonoGameTeam project work under linux. Help and hints are… T.co

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