libGDX is a Java game development framework that provides a unified API that works across all supported platforms.

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you.

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September is almost here, the month I have targeted for a full release version, and as the weeks pass the game is slowly improving and nearing that point. I'm pretty confident the September Steam/PC release is a go!

Right now the game is at a total of 16 story missions, with many of those missions splitting up into sub-missions. So there's a good amount of content to dig through, but due to me adding a bunch of new things to the world, I'm pretty sure I can squeeze out a few more interesting missions to increase that number to hopefully 20 story missions in the coming weeks.

I finally managed to give the, somewhat mysterious and mostly plain weird, Tinkerer a purpose and an attractive goal to seek out and visit frequently. The Tinkerer can create a bunch of strange gadgets that he trades for a few scraps and some of your supplies. One example is newly added ZZap!-Beacons:


They will zzap anything that comes near them, so you can grab them in bulk from the Tinkerer and then place them around your camp or home to create a bit of a safe spot. Another fun one is the "Worm-attractor-tm", place it anywhere, run, and wait:


So there's more and more content to help you survive the Ashworld's Ragelands. No excuses left!

I've been also tweaking and improving the post-apocalyptic-hero's best friend: the dog! He's still not completely bug-free, but with some love and care, I'm sure we'll turn him into a useful addition (besides playing fetch with your boomerang) :


My next focus will be on getting a new gadget up and running. I always wanted some more "mysterious" techy stuff in the world, it's 400 years into the future after all, so not all progress stopped in those years. So I came up with my most favorite of game-elements: portals! Once I created them I was a bit lost on what their purpose would be, but I came up with a pretty cool one, so I'll be trying to implement all that and see if it works out as great as I have it in my head!


The buildings in the game have also been through same improvements and changes. The latest addition is mutated-infections. These basically block your pathway, so they need to be "removed" before you can continue. One way is of course fire:


In case you missed it, the game is currently available on Itch.io / Orangepixel.net exclusively. It's in early-access, so things are still changing and improving every week, and I'm pushing updates weekly. The Itch.io purchases will come with a Steam-key when those are available, and the game will be on Steam in September (you can already wishlist it now!).

So if you'd like to try out the early-access version, and love to give me some feedback or idea's then PLEASE check it out here:

Mean Machines

Mean Machines

Mean Machines

Mean Machines offers a crash-racing or car-combat game to mobile users in a compact, pick-up-and-play format and make the genre more accessible to users...

MechBox 2 available on Google Play and App Store!

MechBox 2 available on Google Play and App Store!

MechBox 2: Hardest Puzzle Ever

Friends, you've waited so long and at last it has arrived. The Mechanical Box part two is here!

Orb Frenzy released June 17th!

Orb Frenzy released June 17th!

Orb Frenzy

Orb Frenzy is a colorful brick breaker style arcade game, where you shatter large orbs, collect the mini orbs, and juggle the balls in play. We offer...

Digiball #2 Devlog - Ropes, Gravity fields and rewriting the whole game

Digiball #2 Devlog - Ropes, Gravity fields and rewriting the whole game

DigiBall

Learn about new fancy ropes, gravity fields and first real levels. Also a brief mention about rewriting the whole game! :D

Add game Games
Digaway - Dig, Mine, Survive

Digaway - Dig, Mine, Survive

Adventure

Explore vast worlds, find gems, loot and secrets. Expand your camp. Upgrade yourself, fight monsters, survive.

Ashworld

Ashworld

Arcade

In the year 2814, the whole world has gone to shit. A small population survives in the post-apocalyptic world, fighting the environment, survival, and...

Mean Machines

Mean Machines

Car Combat

Mean machines is a fully action-packed, crash racing, physics-based game with an intense gameplay wherein you get to choose a machine/bot and go bang...

Towerneer

Towerneer

Turn Based Strategy

Dungeon-like atmosphere. Puzzling & Strategic levels. Easy to learn, hard to complete! 64 Levels to beat, 12 unique creatures to conquer, secret rooms...

Cosmotracer

Cosmotracer

Arcade

Fly through the open space, avoid hazards and collect powerups! Enjoy the journey and keep gaining XP points to make your ship strong enough for this...

Undercore - The Tale of Hardсore

Undercore - The Tale of Hardсore

Arcade

Undercore isn't a "Tower Defence", not a "Clicker", not even "RPG" or "Dungeon" whatever it is. Its Arcade. And it's absolutely hardcore! You should be...

SCREW

SCREW

Turn Based Tactics

This is a card game inspired by Gwent®: The Witcher card game. Gwent® isn't available on Mac os x so I decided to make my game. It is very unprofessional...

Skullus Escape

Skullus Escape

Platformer

Skullus Escape is a 2D retro gaming. After being prisoner for a long year in the tower of the nothingness you decide to flee in order to regain your freedom...

MechBox 2: Hardest Puzzle Ever

MechBox 2: Hardest Puzzle Ever

Puzzle

In this sequel to the popular puzzle game, you are welcomed to try on the Explorer role and make an attempt to hack a mysterious device - the MechBox...

Unlucky Globetrotter Runner

Unlucky Globetrotter Runner

Arcade

Spread throughout the world saving all kinds of obstacles!

Comments
kbingh
kbingh

I just created a game called Chomp! using LibGdx. I found it a great library and I liked that it was a programmers platform since I am a Java programmer.

My game is now on the Google Play Store. It is about a crocodile that catches food. You control the crocodile with the accelerator.

Wally the Crocodile catches food from all directions and angles.

Three ways to play.

Play.google.com

Facebook page is Facebook.com

Reply Good karma Bad karma+2 votes
dud3z
dud3z

Why the developer is TOME studios and the license is Commercial?
It's being developed by the libgdx guys and the license should be Apache2.

Reply Good karma Bad karma+8 votes
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