libGDX is a Java game development framework that provides a unified API that works across all supported platforms.

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you.

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I managed to release my first ever project, made during my free time from school & life.

Any critics, tips or comments would mean a world to me!

Google Play: Play.google.com

For non-Android users: Veselivepar.itch.io


Gameplay Footage:

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Comments
kbingh
kbingh

I just created a game called Chomp! using LibGdx. I found it a great library and I liked that it was a programmers platform since I am a Java programmer.

My game is now on the Google Play Store. It is about a crocodile that catches food. You control the crocodile with the accelerator.

Wally the Crocodile catches food from all directions and angles.

Three ways to play.

Play.google.com

Facebook page is Facebook.com

Reply Good karma Bad karma+2 votes
dud3z
dud3z

Why the developer is TOME studios and the license is Commercial?
It's being developed by the libgdx guys and the license should be Apache2.

Reply Good karma Bad karma+8 votes
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RT @amandapractica: POTUS. Speaker of the House. Secretary of Education. Secretary of Defense. T.co

2hours ago

Who says micro-optimizations don't work on the JVM? From 0.28ms to 0.15ms :D Github.com

15hours ago

I love it when code generalizes well :D T.co

16hours ago

Didn't think I'd ever have to implement software clipping again. Yet here I am... T.co

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RT @IMakeGames_: Improved spawn animation including a camera tilt that adds more "weight" :) #gamedev #indiedev T.co

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RT @ThePracticalDev: Project collaboration visualized T.co

Mar 26 2017

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