The Imperial Gamel Engine is a game engine developed by "wow-bomb game studios" for creating 3D games of all genres. IE architecture also supports creating of 2D games. Targeting goals of IE was creating games with high-end cinematics, game scenes with mass of different gamelogic processes and large game servers, containing entire star systems with procedural planets (with cities and megalopolises) and star bodies.

Post news Report RSS Imperial Game Engine SDK 2.6 (update 2017.9.1)

"Imperial Game Engine SDK" 1 september 2017 update. XPN 197 -added 12 new types ICG primitives. - BOX - CAPSULE - CONE - CYLINDER - ICOSPHERE - PLANE - ROUNDEDBOX - SPHERE - SPRING - TORUS - TORUSKNOT - TUBE - fixed material previews. - added about 60 new imperial-script functions for new 12 ICG. - Added finding preferences for IModels from scene to Browser. - added visiblity saving in to dockings Ed windows. - fixed ICG copying. - fixed ICG serialization on map.

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"Imperial Game Engine SDK" 1 september 2017 update.

XPN 197

- added 12 new types ICG primitives.
- BOX
- CAPSULE
- CONE
- CYLINDER
- ICOSPHERE
- PLANE
- ROUNDEDBOX
- SPHERE
- SPRING
- TORUS
- TORUSKNOT
- TUBE

- fixed material previews.
- added about 60 new imperial-script functions for new 12 ICG.

- Added finding preferences for IModels from scene to Browser.

- added visiblity saving in to dockings Ed windows.

- fixed ICG copying.
- fixed ICG serialization on map.

XPN 198

-added Commentary.ifn

- added arch extension for directorysaving to profileSerializer.ifn

- fixed exit game.

- added dynamic ScreenSpaceReflections

- added Parralax Maps for IMaterials.
- added new actor-3D -text.

- added SetFadePrecent function.
- added nodes static mode for iscenes.

- added ICG extruder.

- released pre-alpha of Texture Studio.

XPN 199
-
- added new ICG shape forms(for ICG extrudor also):
- RING,
- RECTANFLE,
- TRIANGLE,
- ECLIPSE,
- SPLINE.

- added GetData.ifn::"MATH_GET_VARIABLESS_COUNT(int vars to calc., int out)"
- added ROAD-BUILDER. (unfixed)
- added PROCEDURAL-PLANET-BUILDER (unfinished)
- added IScene Custom Preferences creator.

- fixed multi-output in nodes of imperial-script.

XPN 200

- added local ofset to CppFPSController.ifn

- added C++TPSCollisions.ifn
- added "Calculate3DDistance.ifn" perpendecular funcs.
- added new types pf iscene custom preferences:

- BOOL
- FLOAT
- INT
- SPIN

- added texture generators:

- WOOD,
- TEXTILE,
- CELL,
- CLOUD,
- GRADIENT,
- IMAGE,
- LABYRINTH,
- MARBLE,
- NOISE,
- SOLID.

- added alpha channal to commentary.ifn

- added "QuickOverlayMessage.ifn"

- added Delay.ifn::startLoop ::stopLoop ::loop_count= ::(var1)loop_count

- added mass loader "LoadISceneList.ifn".

Kohedlostudio.forum2x2.ru

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