The Imperial Gamel Engine is a game engine developed by "wow-bomb game studios" for creating 3D games of all genres. IE architecture also supports creating of 2D games. Targeting goals of IE was creating games with high-end cinematics, game scenes with mass of different gamelogic processes and large game servers, containing entire star systems with procedural planets (with cities and megalopolises) and star bodies.

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XPN 158

- added script "MAP_MANAGER_SHOW_ALL_DEBUG_GEOMETRY"
fixed AniTE model animation keyframing.

added GIF animations and JPG pictures in Documantation Browser.
Released screensaver compiler:
Preparing screensaver:
1) add extracted files in to exe folder.
2) Open "game.bat" with notepad and change write name of your executable file.
3) ScreenSaver.bat sets in ScreenSaver.txt throught ScreenSaver.exe time waiting for screen saver in seconds.
4) Run ScreeSaver.exe for activating screensaver.

XPN 160

- added bilboard rectangle controling
- fixed iscene injecting.

XPN 161

- fixed import particles.

XPN 162

- added support for VR stereoscopic vision.

XPN 164

- extended stringconverter for vector4.

XPN 165

- added imperial-script node StringTrimmer.ifn.
- added imaterial settings in iworld (shadows and ambient)


XPN 166

- added actors boneattach
- added imperial-script IWater gat/set preferences.


XPN 167

- added isc injecting in to iscript flow node LoadIScene.ifn
- maked minmax generator of numbers at Generate.ifn.
- added Inctimant_FLOAT.ifn.

- removed closing FrontEnd.exe at pressing SERVER or CLIENT.
- added parameters in Remote_Action.ifn.

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Kohedlostudio.forum2x2.ru

 "Imperial Game Engine SOURCE" 1 april 2017 update

"Imperial Game Engine SOURCE" 1 april 2017 update

News

XPN 137 - maked autho generation of light flares. dx11 - Added mass assigning of IMaterial in IModel Ed.

"Imperial Game Engine SDK" 25 february 2017 update

"Imperial Game Engine SDK" 25 february 2017 update

News

"Imperial Game Engine SDK" 25 february 2017 update. XPN 130 - [FAILED]preformed implementation of ILink actor. - optimised cycles. (benchmark from 20...

 "Imperial Game Engine SDK" 20 february 2017 update

"Imperial Game Engine SDK" 20 february 2017 update

News

"Imperial Game Engine SDK" 20 february 2017 update. XPN 121 XPN 124 - fixed saving names of variables in "ProfileSerializer.ifn" - fixed settings of variables...

"Imperial Game Engine SDK" 15 february 2017 update (released)

"Imperial Game Engine SDK" 15 february 2017 update (released)

News

"Imperial Game Engine SDK" 15 february 2017 update. - added imperial-script nodes MakeScreenshot.ifn, ShotSpawner.ifn [youtube]MOjbLJokwXQ[/youtube]

Comments  (0 - 10 of 19)
Guest
Guest

marmoud, c'est toi ?

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kohedlo Creator
kohedlo

no. I am- kohedlo. Igor Goloperov from Ukraine.

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kohedlo Creator
kohedlo

wellcome to comment on trello

Trello.com

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kohedlo Creator
kohedlo

Now we add support c++ code for IE game projects. This give all power and in 10 times faster then flow-schemmes script.

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kohedlo Creator
kohedlo

WANTED forum moderators for salary

Today we welcome PEOPLE for moderator vacantions for our forum.

Every period ow workjings we ready recompense by One license of IE 75$ or 400$. Count terms and licanses unlimited. You can be make his own games.

Wellcome

also possible, if you wish and need- make exchanging of IE licanses without money services.

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kohedlo Creator
kohedlo

Created ie en forum at: Wowbgs.forum2x2.eu

welcome!

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kohedlo Creator
kohedlo

was finded bug for unable run IE only then WinXP.In process fixing for WIN 7, 8, 10.

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kohedlo Creator
kohedlo

Fixed. Possible run throught DX11 renderer.

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Guest
Guest

Does it require coding knolege

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kohedlo Creator
kohedlo

currently need basic simple experience for constructing flowographics flow-scripts. Like bool, if, get set/.

But flow games compile momentally, without standard c++ programming. Also available full c++ source code, for changing or modyfying of engine under license.

In v.3 engine we add c++ code for creating of projects.

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