The Imperial Gamel Engine is a game engine developed by "wow-bomb game studios" for creating 3D games of all genres. IE architecture also supports creating of 2D games. Targeting goals of IE was creating games with high-end cinematics, game scenes with mass of different gamelogic processes and large game servers, containing entire star systems with procedural planets (with cities and megalopolises) and star bodies.

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"Imperial Game Engine 2.7.3 (aka )"(15 january 2018 update).

XPN 215

- added: quick imaterial rebuild.
- added: LawMaker node finder.
- added: Physics Trimesh
- added: OGRE 2.1 1.1.2018 brance update beggins.
- added: CCD Physics Collision

- bugfix: unloading flow clasess;

- imperial-script nodes: physics pivot

XPN 216

- added: secondary actor selecting;

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New Spline Skeletal Animation Builder

- added: setDetailMapOffsetScale( for normal map details.

XPN 217

- bugfix: collisions.
- uplate: OGRE 2.1 2018.1.1
- added: emmisive mat, receive shadows mat.

XPN 218

- added: new preferences for ICamera actor:
"ACTOR_ICAMERA_COLLECT_LIGHTS"
"ACTOR_ICAMERA_LOD_BAIS"

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XPN 219

- added: derived actor attaching.

"Imperial Game Engine 2.7.2 (aka )"(1 january 2018 update).

"Imperial Game Engine 2.7.2 (aka )"(1 january 2018 update).

News

"Imperial Game Engine 2.7.2 (aka )"(1 january 2018 update). XPN 212 - added: ITerrain collisions MOC V2; - added: preference brush strenghth lifting ITerrain...

"Imperial Game Engine 2.7.1 (aka )"(15 december 2017 stable update released)

"Imperial Game Engine 2.7.1 (aka )"(15 december 2017 stable update released)

News

XPN 210 - released V2 collisions +debugging visualization - bugfix: iscene ed viewport statistics - bugfix: materials videos. - added: clustered and plus...

Imperial Game Engine 2.6.3(2017.10.16) out in the world

Imperial Game Engine 2.6.3(2017.10.16) out in the world

News

Imperial Game Engine 2.6.3(2017.10.16) out in the world

Imperial Game Engine SDK 2.6.2 (update 2017.10.1)

Imperial Game Engine SDK 2.6.2 (update 2017.10.1)

News

XPN 202 - added: OrbitalActorViewer.ifn "ConnectToAccountDataBase.ifn" "OnAccountDB.ifn"

Comments  (0 - 10 of 20)
kohedlo Creator
kohedlo

Coming alpha of Multi-Developer Imperial Game Engine Editor, for creating maps, games, assets by editor network synchronization. This no known world analogues for online gamedevelopers office working, for creating games.

Kohedlostudio.forum2x2.ru

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Guest
Guest

marmoud, c'est toi ?

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kohedlo Creator
kohedlo

no. I am- kohedlo. Igor Black from Ukraine.

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kohedlo Creator
kohedlo

wellcome to comment on trello

Trello.com

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kohedlo Creator
kohedlo

Now we add support c++ code for IE game projects. This give all power and in 10 times faster then flow-schemmes script.

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kohedlo Creator
kohedlo

WANTED forum moderators for salary

Today we welcome PEOPLE for moderator vacantions for our forum.

Every period ow workjings we ready recompense by One license of IE 75$ or 400$. Count terms and licanses unlimited. You can be make his own games.

Wellcome

also possible, if you wish and need- make exchanging of IE licanses without money services.

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kohedlo Creator
kohedlo

Created ie en forum at: Wowbgs.forum2x2.eu

welcome!

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kohedlo Creator
kohedlo

was finded bug for unable run IE only then WinXP.In process fixing for WIN 7, 8, 10.

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kohedlo Creator
kohedlo

Fixed. Possible run throught DX11 renderer.

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Guest
Guest

Does it require coding knolege

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kohedlo Creator
kohedlo

currently need basic simple experience for constructing flowographics flow-scripts. Like bool, if, get set/.

But flow games compile momentally, without standard c++ programming. Also available full c++ source code, for changing or modyfying of engine under license.

In v.3 engine we add c++ code for creating of projects.

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