The Imperial Gamel Engine is a game engine developed by "wow-bomb game studios" for creating 3D games of all genres. IE architecture also supports creating of 2D games. Targeting goals of IE was creating games with high-end cinematics, game scenes with mass of different gamelogic processes and large game servers, containing entire star systems with procedural planets (with cities and megalopolises) and star bodies.

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XPN 189
- added splitting game windows in to two screens. for two player game.


[img(640px,400px)]https://static.gamespot.com/uploads/original/1179/11799911/2979418-split1.jpg[/img]
[img(640px,400px)]https://i.ytimg.com/vi/ADTiuADBZvQ/maxresdefault.jpg[/img]
[img(640px,400px)]https://www.gamerstemple.net/vg/games/000168/000168s26.jpg[/img]


[youtube]zGCyxU5zL54[/youtube]


////////////////////////////////////CR preparations.//////////////////////

- removed ED nonactive functions and menus.


- added Ed multilanguage Localisation (ready 30%)

User Posted Image
Large

User Posted Image
Large

- released IGE media installer.
- released GDK DVD video framework.
- fixed multi-key(keyboard) input.

User Posted Image
Large

- added support for joystic deviсe ( catching events throught imperial-script)

- added game banner.
- added ICG- GRID.
User Posted Image
Lage

- added ICG GRID, PLANE imperial-script functions.

Kohedlostudio.forum2x2.ru

"Imperial Game Engine SDK" 1 June 2017 update

"Imperial Game Engine SDK" 1 June 2017 update

News

"Imperial Game Engine SDK" 1 June 2017 update. XPN 187 - added import of .txt - added creating new .txt - Added WIREFREME vision mode. - fixed copying...

 "Imperial Game Engine SDK" 15 may 2017 update

"Imperial Game Engine SDK" 15 may 2017 update

News

"Imperial Game Engine SDK" 15 May 2017 update. XPN 168 - bugfix: unlimited count of anite tracks. XPN 169 - ported OGRE 2.2 - added IBR materials. XPN...

"Imperial Game Engine SOURCE" 1 May 2017 update.

"Imperial Game Engine SOURCE" 1 May 2017 update.

News

XPN 158 - added script "MAP_MANAGER_SHOW_ALL_DEBUG_GEOMETRY" fixed AniTE model animation keyframing. added GIF animations and JPG pictures in Documantation...

 "Imperial Game Engine SOURCE" 1 april 2017 update

"Imperial Game Engine SOURCE" 1 april 2017 update

News

XPN 137 - maked autho generation of light flares. dx11 - Added mass assigning of IMaterial in IModel Ed.

Comments  (0 - 10 of 19)
Guest
Guest

marmoud, c'est toi ?

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kohedlo Creator
kohedlo

no. I am- kohedlo. Igor Goloperov from Ukraine.

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kohedlo Creator
kohedlo

wellcome to comment on trello

Trello.com

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kohedlo Creator
kohedlo

Now we add support c++ code for IE game projects. This give all power and in 10 times faster then flow-schemmes script.

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kohedlo Creator
kohedlo

WANTED forum moderators for salary

Today we welcome PEOPLE for moderator vacantions for our forum.

Every period ow workjings we ready recompense by One license of IE 75$ or 400$. Count terms and licanses unlimited. You can be make his own games.

Wellcome

also possible, if you wish and need- make exchanging of IE licanses without money services.

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kohedlo Creator
kohedlo

Created ie en forum at: Wowbgs.forum2x2.eu

welcome!

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kohedlo Creator
kohedlo

was finded bug for unable run IE only then WinXP.In process fixing for WIN 7, 8, 10.

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kohedlo Creator
kohedlo

Fixed. Possible run throught DX11 renderer.

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Guest
Guest

Does it require coding knolege

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kohedlo Creator
kohedlo

currently need basic simple experience for constructing flowographics flow-scripts. Like bool, if, get set/.

But flow games compile momentally, without standard c++ programming. Also available full c++ source code, for changing or modyfying of engine under license.

In v.3 engine we add c++ code for creating of projects.

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