GameMaker Studio 2 is the latest and greatest incarnation of GameMaker! It has everything you need to take your idea from a concept to a finished game. With no barriers to entry and powerful functionality, GameMaker Studio 2 is the ultimate 2D development environment!

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Landslide Ninja

Set in an unknown universe with five vastly different planets, players attempt to climb to the top while colorful blocks come smashing down. One wrong move and the colorful blocks become your biggest threat squashing your marshmallow-like character into oblivion.

  • UNLIMITED play
  • Unlock & collect many different exciting outfits
  • Explore vast environments
  • Level-up your ninja & unlock power-ups
  • FREE to play (with ads & IAPs, if you really think the ads are intrusive message me for a promo code to remove them for free!)
  • High-quality & original soundtrack and SFX

iTunes: Itunes.apple.com

Google Play: Play.google.com



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Tales From Windy Meadow - January Update

Tales From Windy Meadow - January Update

News

The January devlog from the developers of Tales From Windy Meadow, fantasy pixel art Visual Novel.

Tales From Windy Meadow - December Update

Tales From Windy Meadow - December Update

News

December devlog from the developers of Tales From Windy Meadow, fantasy pixel art Visual Novel.

Windy Meadow - Map Development

Windy Meadow - Map Development

News

We put on spotlight the work in progress related to the main map of Windy Meadow, the area where our Visual Novel takes place.

Tales From Windy Meadow - November Update

Tales From Windy Meadow - November Update

News

November devlog from the developers of Tales From Windy Meadow, fantasy pixel art Visual Novel.

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Landslide Ninja

Landslide Ninja

Adventure

Help your ninja climb up the colorful avalanche of blocks!

Logophile's Delight

Logophile's Delight

Puzzle

Logophile’s Delight™ is an unconventional, single-player word game that’s easy to pick up and hard to put down. It’ll take quick thinking, mental...

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ShaquitaChicken
ShaquitaChicken

To keep from from pixel being distorted when camera changes wxh do you use a shader to keep it together or just simply have texture interpolation on?

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