GameMaker Studio 2 is the latest and greatest incarnation of GameMaker! It has everything you need to take your idea from a concept to a finished game. With no barriers to entry and powerful functionality, GameMaker Studio 2 is the ultimate 2D development environment!

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Well hello there!

In the name of Moral Anxiety Studio I’m glad to announce that we currently work on our second story-focused video game project for Windows.

Tales From Windy Meadow is a single-player collection of interactive stories focused on the community of small village set in bittersweet fantasy world. This Visual Novel explores topics like finding your place in life, loneliness, pursuing your goals and dealing with your past and disadvantages.

Witch'sHut

Unlike most VNs, we decided to use to our advantage the world of pixel art. Inspired by games such as VA-11 Hall-A and Sword & Sworcery, we want to create distinctive visuals and combine them with immersive, relatable writing and amazing folk music composed by Doctor Turtle.

We also experiment with other features to make the game as pleasant as possible. The text-based narration is going to be replaced by various animations, limiting the on-screen text almost exclusively to dialogues. Significant character decisions, “skip a scene” button, an in-game map... The GameMaker Studio engine is a perfect tool to add to our game everything it needs to entertain you.

TastyClawSubs

The game still has a long way to go. We’re currently working on concept arts, story improvements and programming alike, so we plan to release the game in March of 2018.

And if you liked our previous game, The Tavern, you may want to know that Tales From Windy Meadow are set in the same universe, though a couple of decades later. Nalia’s cameo is definitely going to please those wondering what happened to her after her struggles. : )

characters

Very soon I’m going to share with you some more details related to the story we want you to experience. Until then, please let us know if you have any questions or suggestions. : )

To stay in touch with us, follow us on Twitter and Facebook to make sure you won’t miss any updates!

Much love,

Maciej Aureus Gajzlerowicz

Moral Anxiety Studio

Dev Blog [#005] - New rooster of fighters, more visual effects and the dawn of physics

Dev Blog [#005] - New rooster of fighters, more visual effects and the dawn of physics

News

Development blog #005 for my upcoming game, Project Bullets. Here I'll show the new rooster of characters (replacing forever the square with legs), some...

Dev Blog [#004] - New Lighting Engine, new characters, graphics and more

Dev Blog [#004] - New Lighting Engine, new characters, graphics and more

News

Development blog #004 for my upcoming game, Project Bullets. Here I'll show my new lighting engine, as well as some new characters, changes in the visual...

Dev Blog [#003] - Character selection, menus and code

Dev Blog [#003] - Character selection, menus and code

News

Development blog #003 for my upcoming game, Project Bullets. Updates in menus, code, and the addition of a character selection screen.

Dev Blog [#001]

Dev Blog [#001]

News

Development blog #001 for my upcoming game, Project Bullets.

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ShaquitaChicken
ShaquitaChicken

To keep from from pixel being distorted when camera changes wxh do you use a shader to keep it together or just simply have texture interpolation on?

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