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The Most Powerful, Free and Open Source Game Engine in the World

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Description

Fully collaborative game development:
-Automatic, real-time and in-background game resource and world synchronization between all game developers
-Ability to work both offline and online (after connecting to server application the editor will automatically start synchronizing the changes that occured when you were offline)
-Account management for game developers (email, password, access - no access, read-only, normal, admin)

Automatic (and in background) world building:
-All world areas are built (compiled into more optimized form) on the fly during world editing stage, now you don't need to manually build worlds before playing them

Greatly simplified resource importing/processing:
-Most resources are imported in background thread to avoid pauses during importing
-Easier setting of material textures
-Easier setting of mesh LOD's
-Applying custom transformation (like rescale) to a model after importing will automatically transform its skeleton, physical bodies and all animations
-Easier heightmap importing (target areas are highlighted with red color, import progress is displayed on the screen)

Easier resource management:
-All resources are visible in Project View as nodes
-Resources can be re-arranged at will (renamed, moved to different folders, etc) without the need of making any extra changes (both in resources or game code)
-Removed resources can be restored
-Enums are now created directly in the Editor using visual editors

Easier project management:
-You can switch between projects and create new ones directly in the Editor without restarting it

Easier game packaging:
-All resources can be automatically packaged for you when publishing the game

Better interface:
-Interface is focused on functionalities that are used most often
-More focus on mouse usage and drag and drop functionality