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Engine Summary

CovertEngine™ is a 3D graphics engine that puts advanced 3D graphics capabilities in the hands of any .NET developer, be it for business, CAD or gaming applications. The engine was developed with a broad audience in mind offering access to various frameworks and architectures like DirectX, OpenGL , XNA, MonoGame, CUDA, OpenCL as well as Bullet Physics simulation.

True gamer engine

CovertEngine™ is a true game engine: it readily provides Networking (multi-player), physics simulation, shader and material settings, screen management, control input management, artificial intelligence, asset management and all game-flow logic expected in a modern game

We cater for all game development needs: casual or hardcore. CovertEngine™ provides cross-platform compatibility and delivers a well-balanced blend between automation and customisation.

Many modern game engines have a ‘drag and drop’ format. This can be detrimental when low level programming and customisation is required. We deliver a solution that caters for both the casual and hardcore developer: allowing for unhindered programming extensions and customisation. By default the engine supports traditional forward lighting, Linear space deferred lighting and shading. Develop for multiple platforms using a single code base. CovertEngine™ is fully optimised for the next generation of graphics hardware. The engine utilises shader-model 5 features fully in its deferred rendering pipeline to deliver unprecedented rendering speeds.

CovertEngine™ is especially well suited for developers invested in XNA. It provides an abstraction layer for the MonoGame framework (which is now readily accepted as the replacement for XNA). CovertEngine™ utilises a professionally enhanced version of the MonoGame framework adding full shader model 5 support. It provides support for geometry instancing and tesselation. The MonoGame framework, combined with CovertEgnine™’s game engine logic, makes for a true powerhouse — delivering spectacular performance results.


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