• Register

CopperCube is an editor for creating 3D games and 3D websites, as windows or Mac OS apps, as Flash or WebGL websites, or Android apps.

Post article RSS Related Articles
#3 Devlog - Release

#3 Devlog - Release

SuperForce of the Grid

SuperForce of the Grid: Concept Demo Release What is new? New Menu Concept Change Playable Demo Dummy Ai, i mean really Dummy yEah!

#2 Devlog - The Weight of a World

#2 Devlog - The Weight of a World

SuperForce of the Grid

What happend since the last time: Menu, Weapons, Character(s), Animations.....

#1 Devlog - The Spark

#1 Devlog - The Spark

SuperForce of the Grid

A Spark, a idea was born.. read about the Art Style and see for yourself what i imagined the World of the SuperForce of the Grid to be.

CopperCube Game Engine 5.5 released

CopperCube Game Engine 5.5 released

News

CopperCube Game Engine is now available in version 5.5 as free update for all existing users. New features in this update include Steam integration, improved...

CopperCube development update

CopperCube development update

News

Further development of the next major release of the game engine.

CopperCube 4.5 released, with Oculus Rift support

CopperCube 4.5 released, with Oculus Rift support

News

A new free update of the game engine CopperCube is available now, including support for the VR headset Oculus Rift.

Game Engine CopperCube 4.4 released

Game Engine CopperCube 4.4 released

News

Free update to the game engine CopperCube is available now.

CopperCube game engine free update preview

CopperCube game engine free update preview

News 2 comments

The new free update of the CopperCube game engine is in the making, here is a preview of one of the included features: Dynamic texture loading.

EndTime at Home: Game video, city and pole generation

EndTime at Home: Game video, city and pole generation

EndTime at Home 2 comments

There is now a youtube video available, showing the game in movement. Also, the world generation engine now creates power poles and much nicer cities.

EndTime at Home: First version of city generation

EndTime at Home: First version of city generation

EndTime at Home 5 comments

The game engine of EndTime at Home is now able to generate the first version of cities in its procedural generated open world.

CopperCube 4.2 released

CopperCube 4.2 released

News

Version 4.2 of the Game Editor CopperCube has been released, adding support for normal maps, improved performance for importing various 3D file formats...

Alpha testing killer raceway

Alpha testing killer raceway

Killer Raceway

We need some feed back on this game any and all comments welcome.

Alpha testing Battle of the Juggernauts

Alpha testing Battle of the Juggernauts

Battle of the Juggernauts

We need some feed back on this game any and all comments welcome. It is free to play!