The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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I have used before many engines, such as Dark Basic, game maker, rpg maker, Blitz3D and Panda3D. The Blender game engine has an excellent workflow(inside the 3d program), has a easy, acceptable fast(not fast as C++ thought) and largely supported programming language(python); is free; packed with features; is still actively maintained(more by the community than blender.org devs thought); has many kind users and exports the game to Windows, Linux and Mac, and maybe in the future Android.

I constantly check if I should use a different engine, and I always end up seeing which the BGE is still fit for my needs.

One Awesome piece of software, I just wish they would have kept the dual licensing for the game engine.

Pros: very powerful and free Cons: hard to use

The BGE is actually quite good - the advantages of being easy to code in and having possibly the best workflow in a 3D game enine far outweigh the fact that it isn't extremely fast or powerful. The fact that it is free and open-source also makes up for any lacks in its capability.

2/14/11 EDIT: @AndrewIsGreen - The screenshots are fooling you. Check out the newest images uploaded.

9

rednap says

Agree Disagree

Just getting better and better :)

10

Complete freedom in the game engine!!

Just getting better by the year

10

Sweety.

10

A true master game engine that is so well done and so easy to use.

This is the game engine that I use, and it's SO user-friendly. It's got a soft feel to it and it gives you descriptions of what the thing you are hovering over does. It also uses logic bricks along with coding to cut back on your total scripts with internal scripting without even needing to code it. You just connect the logic bricks together in a certain order and you have simple game mechanics. For example, you can connect a mouse sensor which detects whatever you want to detect (left click, right click, middle mouse, movement, etc.) and connect it to an actuator that maybe picks up and item or turns on a menu using a button. It makes it so simple than write all of the code out. Another useful thing about Blender is that you don't need to use Maya to model things. You can model anything your mind comes to all inside of Blender. In my opinion, Blender is the best game engine and modeling program I've ever come across. Not to mention, it's absolutely free!

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Highest Rated (4 agree) 10/10

I have used before many engines, such as Dark Basic, game maker, rpg maker, Blitz3D and Panda3D. The Blender game engine has an excellent workflow(inside the 3d program), has a easy, acceptable fast(not fast as C++ thought) and largely supported programming language(python); is free; packed with features; is still actively maintained(more by the community than blender.org devs thought); has many kind users and exports the game to Windows, Linux and Mac, and maybe in the future Android. I constantly…

Apr 23 2012 by Tsukiyoarts