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App Game Kit is a powerful game development engine, ideal for Beginners, Hobbyists & Indie developers. Now anyone can quickly code and build apps for multiple platforms using AGKs BASIC scripting system. With just a few commands you can have demos/games up and running on mobile devices. Bob Duffy, Developer Relations Intel Corporation, said “AppGameKit is a great cross platform development tool. It allows developers to quickly optimize and compile apps.”

Games can be developed and deployed to your chosen mobile devices for rapid prototyping. AGK does all the heavy lifting for you - making it easy to code, compile and then export apps to each platform. All you need to focus on is your game/app idea. It's that simple!

AGK also caters for more seasoned developers, allowing you to use the AGK C++ libraries and benefit from all the features of AGKs core game engine. A great example of this Echoes+ developed by Binary Zoo and now FREE to download on STEAM;

Features

Platforms


You can create games with AppGameKit on Windows, Mac or Linux devices. The games you make with it can then be exported to run on;

  • Windows
  • Mac
  • Linux
  • iOS
  • Android (inc Google, Amazon & Ouya)
  • HTML5
  • Raspberry Pi (free from TGC website)

AGK IDE

  • Cross platform Geany editor
  • IntelliSense
  • Code folding
  • Colour schemes
  • Edit multiple projects
  • Fast Compiler
  • Full de-bugger
  • Broadcast direct to device
  • Export to exe, app, ipa, apk

Commands


AGK 2 has commands for all the important areas of game creation. These can all be called as BASIC commands or as library calls in C++ and XCode.

3D Graphics

  • 3D Primitives
  • 3D Bone Animations
  • Shaders
  • Lighting
  • Ray Casting
  • Camera controls
  • Meshes
  • Formats supported: .X .3ds .md3 .smd .md5 .lwo. .ac .b3d .dae .3d .lws .ms3d .blend .m3 .obj and .ago


3D Physics

  • Character controller
  • Ragdoll
  • Joints
  • Rigid Bodies
  • Contact reports
  • Raycasts
  • Physics world commands
  • Compound collision shapes

2D Graphics

  • Sprites
  • Particles
  • Shapes
  • Text
  • Fonts
  • Tweening
  • Spine support
  • Blend modes
  • Image formats: jpeg, png

Physics

  • Box 2D collision

Rendering Control

  • Shaders
  • Render to Image

Sounds & Music

  • Play sound files
  • Play music files
  • Sound formats: Wav
  • Music formats: Mp3, Ogg, M4a
  • Blending Sounds
  • Change sound pitch and balance

User Input

  • Mouse
  • Multi Touch
  • Controller support
  • Joystick/Virtual Joystick
  • Keyboard
  • Edit box
  • Buttons

Misc

  • Video playback
  • Network (broadcasting, messages, shared variables)
  • File I/O
  • HTTP
  • Memblocks
  • Sensors
  • GPS
  • Social feeds - Facebook & Twitter (iOS & Android)
  • Adverts
  • In-app purchase (iOS & Android)
  • Game Centre (iOS & Android)
  • Notifications (iOS)
  • Rate this app (iOS)
  • Time & Date
  • Camera access
  • QR codes
  • Zip archiving
  • Extensive Help & tutorials
Post article RSS Related Articles

Pixelstein is a old project now and a small experiement that growed during its 2 years of development.

The ai is dumb and made it that way to be simplier on mobiles but maybe its time to upgrade the ai with proper pathfinding?

But its a tricky part because its supposed to be a casual shump fps mashup.

To smart ai could take away some of the fun bits.

One of the biggest problems i have also is to have a level of blood and gore that google play accepts and many countries.

Some countries have a complete bann of games that show anything red on the screen but pc users wants splatt and gore.

My simple solution to this where to use a simple compile flag at the start of the code to change blood color for builds on mobiles on and off.

I already have compile flags for html5,pc,android and demo versions when i compile.

My game engine is built from the ground up with the agk framework that works great for me.

The basic bits and easy to use.

I hope all you gamers like the new gore and splatt system in pixelstein.

Taking a week off now with all game coding to get some energi back.

Cheers the p8b team.

Balancing act on multiple formats!

Balancing act on multiple formats!

Pixelstein 3D

How hard it is to be a one man indi team and publishing on many hardware.

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Rogue Machine

Rogue Machine

Roguelike

Armed with two laser pistol / laser sword combo weapons, you're a rogue machine in a fascist universe.

Logaterix

Logaterix

Puzzle

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Horizontal Rocket/Side Rocket

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Pixelstein 3D

Pixelstein 3D

First Person Shooter

Pixeltastic bombastic retro fps fun for mobiles and computers.

8 Breed

8 Breed

Roguelike

Casual mix of rogue shump and dungeon crawler. Created in tribute for my own Gameboy memories. I hope you also like it.

Blast Born: Cars N' Guns

Blast Born: Cars N' Guns

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Salacot Jack

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Post comment Comments
humildadever
humildadever

The best of all!

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Sph!nx
Sph!nx

Finally on IndieDB! TGC's products are my preferred tools!

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Crazy_Programmer
Crazy_Programmer

AGK is awesome! I have been using AGK for three years now and couldn't be more satisfied. Its easy to pick up and get started. Three weeks after purchasing I had my first game published to Google Play and since have two more. Constant updates keep you on your toes!

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blendman
blendman

AGK is the best tool to create 2D games, and even to create 3D games, it's an amazing tool.
IT's very simple, easy, a lot of example and doc, lots of functions...

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moronicmisfit
moronicmisfit

AGK is the best program you can buy for Developing Iphone, Android, PC and others. Its fast, compiles faster than any other Game Development systems, trust me , I own them all!

It is under 60 bucks, makes games that run very fast, has built in physics engine so it does most of the work for you,

Go to The Game Creator site and see for yourself, its amazing what this program can do!

And I would have rated it a 10 if I could, but this site limits new members to 8?

I dont understand this rule, because its a false rating, but I dont make the website here, i just visit it.

Nice site here!, bad rating system, sorry, i call em as I see em!

Reply Good karma Bad karma+3 votes
ckidwell
ckidwell

I've coded 5 games in AGK and one of them is featured here on Desura ; it works quite well and is very well suited to 2D games.

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Ched80
Ched80

Love this "engine"! A joy to code in, supported by a fantastically personal company and possibly the best forum members in the world!

Reply Good karma Bad karma+4 votes
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