Create the Highest-Quality Games


You can use Amazon Lumberyard to build rich and engaging games with the highest ceiling of quality through its comprehensive and proven toolset, and runtime performance that has been highly optimized over many years. With Lumberyard, you get a full-featured editor, native code performance, stunning visuals, and hundreds of other features like performant networking, character and animation editors, particle editor, cloth physics, UI editor, audio tools, weather effects, flocking AI, perception handling, camera frameworks, path finding, and more. You also have full access to Amazon Lumberyard source code, making it easy to customize the technology to create differentiated gameplay.
Beautiful Worlds

The visuals technology of Lumberyard is based upon CryEngine, which has created award-winning graphical fidelity and benchmark-setting graphical performance. Your artists get powerful rendering technology and authoring tools to create near-photorealistic 3D environments and stunning real-time effects, including physically based shaders, dynamic global illumination, a particle effects editor, vegetation tools, real-time dynamic water caustics, volumetric fog, and filmic features such as color grading, motion blur, depth of field, HDR lens flares, and more.
Compelling Characters

Your artists can use Lumberyard to create believable characters and high-fidelity performances that immerse players. Lumberyard’s character tool, Geppetto, combines animation, attachments, and physics simulations with blendshape, blendspace, and animation layering. Combined with Lumberyard’s animation tool, Mannequin, animators can bring believable characters and creatures to life with dozens of features, including animation sequencing, transitions, ragdoll physics, and more.
Real-time Gameplay Editor

Real-time gameplay editing enables you to iterate on gameplay and immediately see your results, without waiting for builds or leaving the editor. For example, your designers can import game objects, fine tune their behavior, and in one keystroke, instantly play the game they’ve just created. Additionally, Lumberyard’s asynchronous asset processor automatically converts and optimizes game assets for your device platforms while you work, improving iteration time for your team.
Robust Networking

Lumberyard introduces a new robust and flexible networking subsystem, GridMate, designed for efficient bandwidth usage and low-latency communications. You can easily synchronize objects over the network with GridMate’s replica framework. GridMate’s session management integrates with major online console services and lets you handle peer to peer and client server topologies with host migration.
Modular Gems

Lumberyard’s Modular Gems system gives you a library of 16 pre-built features that can be used to quickly start new projects or prototype ideas. Modular Gems give you increased control over which technologies you want to include in your game project. You can create your own Modular Gems, or use any of the ones included with Lumberyard, such as realistic weather effects, a boids-based ambient creature system, lightning effects, a camera framework, and more.
Wwise LTX

Lumberyard includes an exclusive, free version of Audiokinetic’s advanced, feature-rich sound engine and authoring tool for PC games, Wwise LTX. Audiokinetic’s Wwise audio technology has been used in hundreds of popular games. With minimal dependency on engineers, sound designers and composers can use Wwise LTX to work independently and author rich soundscapes for your games.
Native C++, Source Included

Lumberyard provides free access to its native C++ source code. C++ is the language that over 90% of top PC and console games are written in. C++ gives developers full control over the memory, CPU and graphics hardware, so you can maximize performance for complex gameplay, graphics, AI, and more. Free access to source code means that on day one of your project, your engineers can focus their efforts on customizing Lumberyard in the specific areas needed to create differentiators for your game and realize your creative vision.
…and Lots More

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Amazon Releases Its Own Game Engine For Free

Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch.

By starting game projects with Lumberyard, you can spend more of your time creating great gameplay and building communities of fans, and less time on the undifferentiated heavy lifting of building a game engine and managing server infrastructure.

Mod Friendly
Games that support mods and user-generated content have extended lifespans, and increased virality and player retention. Lumberyard is mod friendly – you can include components from the Lumberyard Editor into your games so that your end users can create content with the same tools that you use.


With a full-featured editor, native code performance, stunning visuals, and hundreds of other features, Amazon Lumberyard gives professional developers the tools and technology they need to build world-class games.

Sunset Meadow

With Amazon Lumberyard’s visual scripting tool, your designers and engineers with little to no backend experience can add cloud-connected features to a game in as little as minutes (such as a community news feed, daily gifts, or server-side combat resolution) through drag-and-drop visual scripting.

Lumberyard Editor

Amazon Lumberyard is free, including full source code, so you can deeply customize Lumberyard for your team and your vision for your project today, and for future projects in years to come. There are no seat fees, subscription fees, or requirements to share revenue. You only pay for the AWS services you choose to use.

Once you’ve downloaded Lumberyard, get started by watching our Tutorials, visiting us on our Forums, or reading through our Documentation.

Alien Abode

Buccaneer's Frugality

Lumberyard Diner

Curious Forest

Think Big

Comments
joshmontano12
joshmontano12

Hey I need help some thing big so I will give you alot of credit and I will tell you more details when you send me a message

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Di0nysys
Di0nysys

So in what aspects is this different to Cryengine? What kind of support is planned for this?

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Ogdred
Ogdred

Looks quite good to be honest.

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It's Friday (the 13th?!)! What games will you be playing (or working on) this weekend? #GameDev T.co

Oct 13 2017

Check out the new Lumberyard Tricks of the Trade video series! Learn along with Garnett! Part 2 next week! #GameDevT.co

Oct 12 2017

FlexMatch allows you to group players while balancing match quality & player wait time. Learn more: Amzn.to #GameDev

Oct 10 2017

As part of the ORCA project, you can now download the Bistro scene assets revealed at GDC 2017! #GameDev #GameArtT.co

Oct 6 2017

Script Canvas takes advantage of the modularity, performance, & flexibility of the component entity system… T.co

Oct 5 2017

Did you hear? We’re announcing per-second billing for Linux-based server instances! Find out more:… T.co

Oct 5 2017

.@AmazonGameLift announces per-second billing for Linux-based server instances! Learn more: Amzn.toT.co

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Say goodbye to Flow Graph and CryAnimation and Hello to Script Canvas and EMotion FX in Amazon Lumberyard Beta 1.11… T.co

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Join us in ATX at @austingamecon for a panel, a keynote from Rich Hilleman, Lumberyard in the lounge, and a party!… T.co

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Sep 19 2017

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