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Wraith Games is an award-winning game development worker's collective based in Hamilton, Ohio. We are a close team of skilled game developers with a common passion for excellence, love of gaming, and razor-sharp focus on accessibility. We set out to make games that inspire players to challenge themselves, think outside of the box, and most importantly... have fun!

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Collapsus Progress Report 2018!

Collapsus Progress Report 2018!

Collapsus

Hey all! It's been a while since our last post (about a year, if I remember correctly). We've started doing our blog posts over on our website, so you...

Just a Little Bit of Housekeeping - Collapsus Puzzle Mode and More!

Just a Little Bit of Housekeeping - Collapsus Puzzle Mode and More!

Collapsus

In this post we talk all about our brand new puzzle mode, what we have to get done before launch, and some other goings on at the studio! Buckle up!

Collapsus - So, How's it Going?

Collapsus - So, How's it Going?

Collapsus

Hey everybody! Sorry it's been so long since the last blog post. I'd written a draft for one last week, but decided to scrap it. On to pf that, we were...

Collapsus is now on Steam Greenlight (and free, weekly builds are now LIVE)

Collapsus is now on Steam Greenlight (and free, weekly builds are now LIVE)

Collapsus

As you may know already, 2016 was a huge year for us. Tons of events and interviews, a few awards, the studio remodel… even the release of our second...

Puzzling Modes - A Talk About the Puzzle Mode in Collapsus

Puzzling Modes - A Talk About the Puzzle Mode in Collapsus

Collapsus

Since we’ve talked at length about some of our Special modes and Accessibility options we figured it was finally time to have an in-depth look at one...

Collapsus For Everyone - Collapsus and Accessibility

Collapsus For Everyone - Collapsus and Accessibility

Collapsus

Here at Wraith we talk about accessibility a lot… and I mean A LOT. I’d go so far as to say that it’s one of our foremost tenants. So, why not talk...

Features, Features, Features!

Features, Features, Features!

Collapsus

With our last post being about events, and the one before that being about the press we've received, this time we're getting back to basics and talking...

What an EVENTFUL Year!

What an EVENTFUL Year!

Collapsus

It has been one heck of a year for events! Expos, conventions, conferences... you name it! Over the course of this year we've been to 13 events. Let's...

The PRESSING Issue of the Press

The PRESSING Issue of the Press

Collapsus

Over this past few months, Collapsus has gotten a LOT of press. Let's talk about that!

Puzzling Games

Puzzling Games

Collapsus

A long blog post (much longer than intended, at least), about what makes Collapsus different from other puzzle games, my frustration with Candy Crush...

Bits and Bobs: Thoughts on Collapsus Versus Mode

Bits and Bobs: Thoughts on Collapsus Versus Mode

Collapsus

In which we're back from a break and hitting Collapsus hard and heavy, this time with an emphasis on it's oft neglected multiplayer Versus Mode!

Collapsus: Exposition Dump Edition

Collapsus: Exposition Dump Edition

Collapsus

Hey all! Sorry to say that not much really went on this past week with Thanksgiving and me being sick. Most of our development time was spent working...

Wraith and Collapsus at OGDE2015

Wraith and Collapsus at OGDE2015

Collapsus 1 comment

In which we talk about our trip to the Ohio Game Development Expo and how much people liked the demo of Collapsus!

The project isn't dead, We're just really bad at posting updates

The project isn't dead, We're just really bad at posting updates

Collapsus

So, um, yeah. Our project's not dead, I swear. I'm just really bad at posting updates. We took a bit of a break from Collapsus for a while because of...

Timed Play, Options Menu and Pause Screen

Timed Play, Options Menu and Pause Screen

Collapsus

I actually meant to post this last week, so as far as development news is concerned...

Working with powerups

Working with powerups

Collapsus

The last couple weeks, we've been working on implementing new powerups as well as the pause screen. Quite obviously, the pause screen isn't very interesting...