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Wave Engine was born 2 years ago with the exciting mission of developing an engine to help the mobile game developers’ community.

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Improving performance of my Wave Engine games (2/2)

Improving performance of my Wave Engine games (2/2)

Wave Engine QA/Testing

This article is the second part of how to improve performance of my Wave Engine games. So if you do not know it yet, I recommend you read the first article...

Improving performance of my Wave Engine games (1/2)

Improving performance of my Wave Engine games (1/2)

Wave Engine QA/Testing

In this article we are going to review some graphic concepts that will help you to improve performance of a Wave Engine game. We will make use of Visual...

Graphics Debugging Wave Engine games in Visual Studio 2015

Graphics Debugging Wave Engine games in Visual Studio 2015

Wave Engine QA/Testing

When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you...

Creating 3D animation sequences with WaveEngine Game Actions

Creating 3D animation sequences with WaveEngine Game Actions

Wave Engine Animation

In this article we are going to see how to create a simple 3D animation sequence, it is very useful when you want to create initial tutorials or real...

Social Service in WaveEngine

Social Service in WaveEngine

Wave Engine Other

This article will give you an idea of how the new WaveEngine extension could be used in your existing WaveEngine game. We will make use of an already...

Build a Simple Oculus Rift application

Build a Simple Oculus Rift application

Wave Engine Other 2 comments

Oculus Rift is a virtual reality head-mounted display, developed by Oculus. This brings amazing virtual experiences to all users. For more information...

Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

Wave Engine Textures

To import a TexturePacker file you have to create a new Sprite Sheet and then click on the “Import TexturePacker file” button then select the .XML...

Convert my game to mobile platforms

Convert my game to mobile platforms

Other Tutorial

In this article we are going to review the conversion process that Wave Engine 2.0 uses to convert our game to other supported platforms. Wave Engine...

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 2)

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 2)

Wave Engine Other

In this second part we will review all RenderProperty attributes available on WaveEngine 2.0. But if you did not see the first article then we recommend...

Platform Game Sample (Animations through Sprite Sheets)

Platform Game Sample (Animations through Sprite Sheets)

Wave Engine Client Side Coding

At the end of this guide you’ll have a small playable game which allows to move a character along the floor, playing different animations while idle...

Physics Wall

Physics Wall

Wave Engine Client Side Coding

We introduce basic entities and physic concepts in Wave Engine to make all them work together by creating a world with a ground and a wall with physic...

Load Model

Load Model

Wave Engine Client Side Coding 1 comment

Once you’ll follow step-by-step the following sections, you’ll have a Wave Engine game which consists on a 3D scenario with a dinosaur, where you...

Hello Wave

Hello Wave

Wave Engine Client Side Coding 2 comments

Wave Engine® is the ultimate solution for cross-platform game development in C#. It provides all tools needed to create 3D or 2D games in very different...