• Register

Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well known for picking up mods as retail games and welcoming budding game designers to there head office for tours.

RSS Related Tutorials  (0 - 30 of 44)
UDK: Creating Modular Assets from a Texture Sheet

UDK: Creating Modular Assets from a Texture Sheet

Mist of Stagnation Props Modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

Getting setup for Portal 2 mapping

Getting setup for Portal 2 mapping

Mapping/Technical Tutorial 47 comments

Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.

HD Video Tutorial - Smoothing Groups

HD Video Tutorial - Smoothing Groups

Mapping/Technical Tutorial 4 comments

Learn how to use smoothing groups to eliminate hard shading where you don't want it.

HD Video Tutorial - Exporting Textures

HD Video Tutorial - Exporting Textures

Mapping/Technical Tutorial 15 comments

Learn how to export a texture to the Source engine, the basic way.

HD Video Tutorial - NPC Animations 2

HD Video Tutorial - NPC Animations 2

Mapping/Technical Tutorial 6 comments

Learn almost all there is to learn about the scripted_sequence entity.

HD Video Tutorial - Face Poser 3: Lip Sync

HD Video Tutorial - Face Poser 3: Lip Sync

Mapping/Technical Tutorial 5 comments

Learn how to make an NPC talk in the Source engine.

HD Video Tutorial - Face Poser 2: Setup

HD Video Tutorial - Face Poser 2: Setup

Mapping/Technical Tutorial 6 comments

Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.

HD Video Tutorial - Lighting 2: Lightmaps

HD Video Tutorial - Lighting 2: Lightmaps

Mapping/Technical Tutorial 12 comments

Learn how to make your map look better and/or compile faster by changing the lightmap scale.

HD Video Tutorial - Decompiling Maps

HD Video Tutorial - Decompiling Maps

Mapping/Technical Tutorial 17 comments

Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.

HD Video Tutorial - Driving APC

HD Video Tutorial - Driving APC

Mapping/Technical Tutorial 5 comments

Learn how to create an APC that drives along a path in the Source engine.

HD Video Tutorial - Optimization 2: Hint & Skip

HD Video Tutorial - Optimization 2: Hint & Skip

Mapping/Technical Tutorial 10 comments

Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.

HD Video Tutorial - Monitors & Cameras

HD Video Tutorial - Monitors & Cameras

Mapping/Technical Tutorial 32 comments

Learn how to create a monitor that can show what a camera sees.

HD Video Tutorial - Optimization 1: func_detail

HD Video Tutorial - Optimization 1: func_detail

Mapping/Technical Tutorial 7 comments

Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down using func_detail to increase compilation speed.

HD Video Tutorial - Explosions

HD Video Tutorial - Explosions

Mapping/Technical Tutorial 16 comments

Learn how to destroy a breakable wall with the help of a triggered explosion.

HD Video Tutorial - 3D Skybox

HD Video Tutorial - 3D Skybox

Mapping/Technical Tutorial 9 comments

Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...

HD Video Tutorial - Moving Brushes

HD Video Tutorial - Moving Brushes

Mapping/Technical Tutorial 19 comments

Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...

HD Video Tutorial - NPC Relationships

HD Video Tutorial - NPC Relationships

Mapping/Technical Tutorial 24 comments

Learn how to alter the minds of those puny NPCs to change what they think about other people or things.

HD Video Tutorial - NPC Navigation

HD Video Tutorial - NPC Navigation

Mapping/Technical Tutorial 14 comments

Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.

HD Video Tutorial - NPC Animations 1

HD Video Tutorial - NPC Animations 1

Mapping/Technical Tutorial 38 comments

Learn how to use a scripted_sequence to make a combine kick in a door.

HD Video Tutorial - Displacement Basics

HD Video Tutorial - Displacement Basics

Mapping/Technical Tutorial 24 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

Lighting 2: Basics

Lighting 2: Basics

Mapping/Technical Tutorial 13 comments

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

HD Video Tutorial - Real and Fake Doors

HD Video Tutorial - Real and Fake Doors

Mapping/Technical Tutorial 10 comments

Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.

HD Video Tutorial - Rappelling Combine

HD Video Tutorial - Rappelling Combine

Mapping/Technical Tutorial 13 comments

This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.

Milkshape 3D Basics & Fundamentals

Milkshape 3D Basics & Fundamentals

Other Tutorial 11 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Last Man Standing Gametype

Last Man Standing Gametype

Gneu Server Side Coding 2 comments

The purpose of this tutorial is to setup game rules to allow for last man standing gametype.

Creating Teams

Creating Teams

Gneu Server Side Coding 3 comments

This tutorial will lay out how to force teamplay in a Deathmatch Source SDK. If you want to set up teams for a from-scratch SDK, refer to this tutorial...

Basic HUD Modification

Basic HUD Modification

Gneu Client Side Coding 6 comments

This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...

Hammer Beginners Tutorial Part 2

Hammer Beginners Tutorial Part 2

Mapping/Technical Tutorial 20 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...

Hammer Beginners Tutorial (With pictures!)

Hammer Beginners Tutorial (With pictures!)

Mapping/Technical Tutorial 35 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Source Dynamite Prop Integration

Source Dynamite Prop Integration

Mapping/Technical Tutorial 3 comments

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...