High Moon Studios
1 member DeveloperFounded in 2002, High Moon Studios is an award-winning studio making action games for parent company Activision Blizzard. We employ approximately 100...
RIAwolf is an indie game and application development studio founded in beautiful city Kaunas located in history and nature rich Baltic country Lithuania.
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Founded in 2002, High Moon Studios is an award-winning studio making action games for parent company Activision Blizzard. We employ approximately 100...
Mechanist Games may be based in Xiamen, Fujian, China, but our employees come from throughout both China and the world. Our multicultural work environment...
SeithCG is a one-man studio founded by Lionel "Seith" Gallat, based in the south of France. SeithCG's website offers animation tools that have been used...
A Swiss company focused on innovation and quality, Logitech designs personal peripherals to help people enjoy a better experience with the digital world...
Dastan Games is a young indie game studio based out of India consisting of two game developers! We aim at creating games with considerable depth, engaging...
Warhorse was founded in 2011 by Dan Vávra, creator of Mafia and Mafia 2, and Martin Klíma, formerly of ALTAR (Original War, UFO:* trilogy). We are a...
We are developing turn based strategic online game, The Troubleshooter.
Zut are an independent games studio based in Brighton, UK. We create games with simple, fun mechanics, loads of replay value and a groovy retro feel .
SynapticSwitch is a contract software development firm founded in Colorado in 2010. SynapticSwitch focuses on games, simulation, visualization, and virtual...
Red Hook Studios Inc. is an independent game development studio founded in 2013 by veteran creators Chris Bourassa and Tyler Sigman. The company was established...
Marauder Interactive is dedicated to creating visceral, challenging, and gameplay-driven indie games. Formed in 2013, the company brings several years...
HiTech Creations was founded with a simple philosophy by Dale "HiTech" Addink in 1999. It's not to create a large corporation, a vast gaming network...