Pixelcomet Games An atmospheric, anime inspired shinobi role playing game set in a fictional world of Feudal Japan.
Last week we've started adding in content that will be premiering in the trailer for LoF's Square Enix Collective entry!
land of fire devlog #34
If you thought Corinth was the only big bad in the Crystal Mines, think again, meet the Cryvern!
land of fire devlog #33
A lot of our content this week was focused on making new enemies for the area Zane has envisioned, the "Crystal Mines", where you can ride carts, mine...
land of fire devlog #32
I would like to dive a little deeper into the creatures of LoF. You see, Yokai inhabit the world of LoF, and can possess animals and humans alike, changing...
land of fire devlog #31
We finally have an onscreen GUI showing hotkeys and their cooldowns upon use. Further customization will be added onto this such as being able to assign...
land of fire devlog #30
Rogues are pretty much finished! With their entire skill set being completed, minus 1 skill and a lot of revision they went through this week, they're...
land of fire devlog #29
Cunning and stealthy, the Rogue class is perfect for players looking to sneak up on enemies and unleash a flurry of attacks and combos up close. Also...
land of fire devlog #28
Their highly defensive earth techniques allow you to change the tides of battle, protecting you and your allies from the potential bullet hell that is...
land of fire devlog #27
This week, we're packed with loads of sparky gifs that might even brighten your day more than they do the maps.
land of fire devlog #26
We're still working on finishing the Ward class. This week we've gotten through the Ward's fire techniques (with only one more to go).
land of fire devlog #25
This week we were able to clear out their neutral techniques! Mind you a lot of polish is still in the works, but for now this is the general idea. Let's...
land of fire devlog #24
Wards are spiritually attuned to the world more than other classes. This often leads to wards being followed around by Spirits. These spirits are normally...
land of fire devlog #23
The idea of implementing classes into the game was a pretty big one- but also one that was fairly well received by the team. Classes would allow us to...
land of fire devlog #21
For a while now, Zane has had his sights on adding features to the game that would enhance your play experience by more than just a great feeling combat...
land of fire devlog #20
Due to us shifting gears and putting more focus in the design aspects of the game and concentrating more on organizing our work, there isn't really much...
land of fire devlog #19
I believe we're heading in the right direction with how we'll be handling the look of the techniques. Using pieces and particles makes it feel a lot more...
land of fire devlog #18
This week we've expanded our scenes through music and sound!
land of fire devlog #17
With another productive week behind us today makes our 16th consecutive devlog. That's four months of work. Today also means that LoF has been in development...
land of fire devlog #16
Hey there, before I get into this week's dev log I'd just like to send a big 'thank you' to everyone whose been giving us feedback on the game. Also want...
land of fire devlog #15
It's that time of the week again as we begin pushing towards Land of Fire's release! We have recently began working on the first stages of the game from...
land of fire devlog #14
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