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The core developers behind the MonoGame C# game framework.

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MonoGame

MonoGame

BSD licence

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console...

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Latest tweets from @monogameteam

RT @mrhelmut: I open-sourced my Game Boy emulator, and converted it to use @MonoGameTeam to speed up the rendering. #LeBoyT.co

14hours ago

RT @mrhelmut: The switch to @MonoGameTeam (over WPF) will also help a lot to get the sound working and making it run on virtually any platform.

14hours ago

RT @mrhelmut: The main emulation library has no dependency toward MonoGame, it's a pure C# lib you can use anywhere (even inside another game). #LeBoy

14hours ago

RT @pixelvision8: Version 1.1 of #PV8SDK is live! All new demos plus updated #unity3D & #MonoGame runners with Lua support -… T.co

14hours ago

RT @Key17Games: A bit late for #screenshotsaturday but still awesome, the level selection screen for ULR! Key17.comT.co

14hours ago

RT @TeamAntMountain: Various updates in this one including timed lights and automatically correct sprite order drawing #monogameT.co

14hours ago

RT @groundh0g: @MikeTwohey @MonoGameTeam Not this. It's a quickstart guide. Takes reader thru making Puzzle&Dragons game. Two books in pipeline, though.

Jan 15 2017

Beautiful to watch... T.co

Jan 15 2017

RT @pareklund: Doing some hobby #MonoGame programming on #XboxOne. #BoulderDash #RetroGaming T.co

Jan 15 2017

RT @FeyberryJam: Doing this #screenshotsaturday thing I just heard about! #needsmorehashtags #indiedev #gamedev #retrogameT.co

Jan 15 2017

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