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Add job Report AI and Gameplay Programmer and Xbox Port at Hard-Boiled Software

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located US only! Prefrence to SoCal location.

Posted by Hard-Boiled Software on

Killing, My Friend is a first and third person co-op arcade shooter for PC, Mac, Xbox, And PlayStation with over-the-top movie realism and stunts inspired by classic action movies.

We were Greenlit last year on Steam and have a build running on Steam currently. We were also accepted into the ID@XBOX program in January. We are very close to a Steam Early Access release and are looking for a qualified programmer to begin immediately. Our goal is to finish the alpha and begin online testing within the next few weeks to prepare for the Early Access release shortly after.

Recruitment
We’re looking for people with a passion for games. Great communication skills are important and be consistently available through email and Slack chat. The self-motivated and proactive are a priority. Professionalism is key.(Psst, this is where we remind you this isn’t actually a mod. People are counting on you.) And lastly, creativity and the ability to collaborate. Everyone on our team contributes to the design of the game to some extent, and you must be willing to give and take constructive criticism.

Position Available

Programmer – Gameplay and AI

To apply, you must:
- Strong C++ Skills
- Knowledge of UE4 Blueprints
- Previous Experience shipping a game
- Time to dedicate to the project
- Some AI programming experience a plus
- Xbox development a big plus!

We're looking for somebody based in Southern California first and foremost but we are open to working online only if certain criteria are met. Applicants must be US based ONLY for 3rd party NDA reasons. We have secured Xbox development kits and and as such are only looking for US based developers.

Compensation will be upon release of the game and percentage based, the exact details of which can be discussed if you are interested.

Thank you,

Dwayne Douglass aka oddjob (Project Lead)

To Apply

Our website can be found here: Hard-boiledsoftware.com If you are interested in joining our team please send a resume to dwaynedouglass@hard-boiledsoftware.com We will be evaluating all applicants based on their resume submissions. Released mods or games are great, and unfinished and student projects are also acceptable. Also, feel free to ask any questions at all. We intend to respond to all applications, and would love to answer any question you might have!